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Hello! I am reasonably new to the map editor, however have been learning quickly on how everything works. I currently have a problem where after a destructible within a region has been removed and a new one created; a trigger - 'Destructible - Destructible within region (Playable map area)...
Hello all :)
Im working on a RP Map and looking for someone who can create a Destructible ''Vase'' or ''Urn'' - like a simple Grey Vase that has a Death Animation for my Crypt.
I dont like how there are only Crates and Barrels it just doesnt fit into a Crypt
we need more small Destructible...
hey there,
is there a way to detect when the ground/trees are attacked? I mean when the missile hits, not when they are targeted...
I can't find any way to even detect when a generic tree dies, and couldn't figure out how to do any of this with bribe's damage engine.
would be glad for any...
Hey guys i just downloaded a tree called Crannies Summer and Winter and as you know from this doodad it has a rock at the back of the tree and i only just need the tree so i edited it using Reteras Modeling Studio and saved it and then i notice that if i import this tree in the object editor and...
Is there a setting in the editor that lets you change the X, Y and Z scales independently on destructibles like you can with doodads? I can only change the X, causing the other two keep the same proportions.
Am I the only one who feels that 'default' mines amount is too short for a good game experience? Same for the pretty quick map deforestation due to the default value for the trees?
I have a whole folder with 'default' maps, with the trees hp risen up and the mines gold level too.
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