destructibles

  1. bioxyade

    [Solved] Tree Swaying help plz

    Ok so back in the good old early days i KNOW for sure like a 100% theres a trigger to make tree's sway like naturally (in the wind) i know they used animation and animation speed. The biggest problem i got is, i can't find it back and the maps that i know have it are protected so i can't get the...
  2. Voltron212

    [Solved] Destructible within region not registering after creation

    Hello! I am reasonably new to the map editor, however have been learning quickly on how everything works. I currently have a problem where after a destructible within a region has been removed and a new one created; a trigger - 'Destructible - Destructible within region (Playable map area)...
  3. Izzetin

    [SD/Modeling] Destructible-SmallRequest ''Vase''

    Hello all :) Im working on a RP Map and looking for someone who can create a Destructible ''Vase'' or ''Urn'' - like a simple Grey Vase that has a Death Animation for my Crypt. I dont like how there are only Crates and Barrels it just doesnt fit into a Crypt we need more small Destructible...
  4. Cheshire

    [Spell] Detect attack ground/tree

    hey there, is there a way to detect when the ground/trees are attacked? I mean when the missile hits, not when they are targeted... I can't find any way to even detect when a generic tree dies, and couldn't figure out how to do any of this with bribe's damage engine. would be glad for any...
  5. Dispatcher

    Tree Animation

    Hey guys i just downloaded a tree called Crannies Summer and Winter and as you know from this doodad it has a rock at the back of the tree and i only just need the tree so i edited it using Reteras Modeling Studio and saved it and then i notice that if i import this tree in the object editor and...
  6. cleavinghammer

    Changing destructible XYZ scales

    Is there a setting in the editor that lets you change the X, Y and Z scales independently on destructibles like you can with doodads? I can only change the X, causing the other two keep the same proportions.
  7. Sauri Boombastic

    Modifying Melee Maps: Do you alter the tree hit points and gold mine amounts?

    Am I the only one who feels that 'default' mines amount is too short for a good game experience? Same for the pretty quick map deforestation due to the default value for the trees? I have a whole folder with 'default' maps, with the trees hp risen up and the mines gold level too.
Top