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  1. tytarjunior20

    [General] Unit as a Destructible missing texture

    Hey all. Forgive me if this is a simple question. I'm randomly generating destructables as in game resources across my entire map. Unfortunately, building a trigger for drops only accounts for the first 64 destructables in the map. I tried several recommendations referring to each...
  2. Macadamia

    [Solved] SetDestructableAnimationSpeed whoes !!! (Workaround found)

    Hello everyone ! For those who read my previous posts, it seems I can't get things to work as intended since I have tried to implement my "Torrefaction" custom spell. Don't get me wrong, it is actually working, and when the Balls or Flying Balls are roasting, the countdown progress bar I added...
  3. Rektis

    [Solved] Event Response - Unit destroying destructable?

    I have a bridge controlled by a lever. When something kills the lever, the units on the bridge are killed, but I want the one who kills the lever to get the bounty of the units killed. If the lever was a unit, I could just make the killing unit damage the units on the bridge, but there is no...
  4. Daniel Cuomo

    [Trigger] Open/Close Gate Bug

    Hi Everyone, I just got back into Warcraft 3 after like 8 years. I've been playing around with the editor making my own maps and such. I have this issue where once a unit triggers the gate to open it wont close. I have it set so that once the gate is destroyed the open and close triggers no...
  5. MyPad

    Widget Utilities

    I thought of writing up something that would allow destructable groups to be utilized for more than what Blizzard has given us access to. Here is what I've written: Knowing of the possible new API for the newer patches of Warcraft III and finally having used it, I have decided to rewrite the...