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custom heroes

  1. Nortander

    [General] Several instances of the same hero :/

    Hello there! I have (and always had) an issue with custom heroes, where you can actually recruit several time the same one, like any ordinary unit. Before anything, I added these new heroes to the proper "Gameplay constants" sections but all it does is limiting the total number of heroic units...
  2. redscores

    [Aeon of Strife] The Black Shard by redscores

    Map Name: The Black Shard Map Type: Aeon of Strife/MOBA Player Number: 10 Player (2 NPC Players) Format: 5 vs 5 Tileset: Sunken Ruins w/ Others mixed Features: -Interesting, conceptual heroes with triggered/jassed abilities -Random catastrophes (with random effects) -Ebb and tide system...
  3. Togark

    Ability Level Cap?

    So I'm working on a map where the level cap for heroes is 20, and the abilities I've added thus far have 5 levels, and ultimates have 3 upgrades. Yet when I test out the map after I level basic abilities 3 times, I can't level them up a 4th/5th time. Same goes for the ultimate ability except for...
  4. Wardota2 Gamer

    [Altered Melee] Custom Heroes with Regular Warcraft Spells!

    Wardota2 Gamer presenting.... I am working on a Warcraft III Altered Melee Map with Custom Heroes now as you might probably know lot's of people now use GUI Spells and others! Well now as you might see in the Title "Regular Warcraft Spells!" This means that the Custom Heroes Spell is a normal...
  5. Generalaring

    [Solved] Custom Unit Animation Problem

    Hello all! I created a custom unit from scratch and the one problem i'm having is the walk animation for my unit. In the actor for my unit, i used GenericStandardUnit as the parent. The unit is a ghost and i applied the ghost.anims in the model category. I also cannot figure out how to...
  6. Nordmar

    [Defense / Survival] Battle in Magicforest

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