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Hi. I have some models I'd like to covert and animate but I kinda forgot how to do it well and can't find a good tutorial.
I have some models that come in various formats based on the game. Some of the conversion process is pre-done. A model I'm trying to work on first (to experiment) is one...
I've tried my best to use the converter but, for the life of me, I can't figure it out. I know I'll probably need to go in and manually fix things by hand after, idk. But I really need someone to help me out here.
Here's the link to a pack of my maps.
Greetings!
I've found a texture(.blp) on hive and was almost very good in size (3.5mb) (maybe is still way too big, i am not so sure).
The problem is that i wanted to edit it so i convert it into TGA with [blp lab] and i tried even with [Warcraft 3 Viewer] and the size increased to (16mb)
After...
I found Heroes of Might and Magic 6 and 7 have some neat-looking models and textures that are very much in the same style as Warcraft 3 Reforged. The new HoMM games by Ubisoft seem somewhat uninspired and take very little stylistically from the original games, but they do have a style that seems...
Hello everybody,
i encountered some strange behavior today. Maybe somone can help me. In a Trigger i simply convert a Real variable to an Int. so for example 2.00 (Real) to 2 (Int). But after 3 the conversion goes wrong? The editor then says that 4.00(Real) is 3(Int). Somone knows what the...
Hello guys, I´m "new" I was here long time ago (like 2005) but forgot my previous email.
I want to ask for your help, I´m trying to convert an .mdx model of a warden hero that I got from the internet but I´ve been trying a lot in the last weeks and I don´t stop getting errors from the .mdx file...
Is there a way to convert "3D Object" files, "DAE" files, "SMD" files into Wacraft 3 models? I know how to convert PNGs to BLPs but thats about it. (Using the Wacraft3 viewer tools)
I'm making a small map for myself and a few friends to try out a combat system idea and see what Reforged can do.
Warcraft III Reforged brought us lua scripting, but still a lot of map makers for WC3 are using cJass. Just because C-style syntax rules. Unfortunately cJass extension is unsupported for Reforged and who knows how it will be. Lua is more efficient, useful and simple for game development. But a...
Hello everyone, LordHatchet95 here, and I have some doubts about some issues around my map.
First of all, the tech-three:
I used an improvised SC1-2 terran tech tree with the basics:
Now, the lava
Short version, the issues I have is lack of models, lack of proper tech tree making...
Hello, so I had this custom exp system that I made in GUI. I made a lot of debug messages in the trigger. When I was done, I deleted the debug messages normally but after that, they still appeared in-game. So I converted it to Jass and deleted the functions manually. But I figured it can't be...
CHRONICLES OF TIRISFAL
INTRODUCTION
Hello all! You may or may not know me - either as Zaljinzoo or Warchief_Grom - but I've been a... decently active member of this community since early 2008. I make no claims of being a very prominent member, as I usually just kind of quietly lurk around...
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