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constants

  1. coconut

    How to understand these constants?

    Simple question, im right? if you can explain (?????) 1. +2% 2. +0,3 armor (like 1/3 of armor) 3. +0,5 HP/sec (?????) 4. +25 HP 5. +15 mana 6. +0,5% mana regen (?????)
  2. Gnuoy

    Private Constants / Spell IDs / Importing Custom Spells

    tl;dr - how do i modify Spell ID and Private Gameplay Constant with GUI, to import custom spells? Sorry this this is answered elsewhere but I can't find it and have been trying for several hours now. Trying to make my version of the Kings and Knights game mode. I'm fairly happy with the map...
  3. OverClocked

    [Solved] Increase the size of icons in multiboards?

    Do you guys know if its possible to increase the size of icons in multiboards because 16x16 seems a bit too small for me. Maybe there's a jass function that can do that or maybe you can change that in the gameplay constants?
  4. BrothForMyPeople

    Unstable Concoction not resulting in death. Possible?

    Is it possible to edit this ability in the way it doesn't end up with your unit's death? I mean, it just approaches the enemy, deals bonus damage and that's all.
  5. loktar

    [Solved] Can things like hashtables, triggers be constant?

    Can things like hashtables, gamecaches, triggers be defined as constant globals when they won't be reassigned? The reason I think they might not is that the actual object can change by storing/flushing values or adding events, conditions or actions. Is there even a compelling reason to do it...
  6. Ofel

    [Solved] Inaccurate damage reduction value?

    This function should return the damage bonus of an attack type against an armor from Gameplay Constants. function hAI_GetUnitArmorReduction takes unit u, attacktype aType returns real local boolean dmgEventEnabled = IsTriggerEnabled(udg_hAI_DE_DamageEventTrigger) local real...
  7. Cokemonkey11

    [General] Level-skip requirement screwed up

    Hi, I have a strange situation. My gameplay constants are set correctly to "2" for level-skip requirement. My abilities also are also with standard level-skip requirements. Strangely, the first two levels of abilities seem to have no skip requirements! So I can do level 1: ability A level...
  8. Argus

    [General] Adding abilities to morphed units with "Morphing Disables Alternate Abilities" set to true

    It appears that when this is set to true, not only are hero abilities inherited from the base unit and unit abilities of the alternate form disabled, new abilities can't even be added through triggers. Is this the case or is there a trick I don't know about?
  9. TheAyalalalalon

    Customize Gameplay constants - Armor damage reduction

    Hello I am trying to set the Damage reduction to a custom value, like the title says. What number i need to use to set this value to "1% damage reduction for every 1 point of amor" Such means that having 34 armor on the stats ends to having a 34% damage reduction
  10. Unregret

    How to break the unit-type limit in "Gameplay Constants".

    Here is the problem. I merged many races together which also added a large number of heroes into melee map. The problem is i can not add more heroes to "Dependency Equivalents - Hero" under "Gameplay Constants" tab in order to limit 3 training heroes. If i try to add more, some added hero names...
  11. War Chaser

    [Solved] Setting an individual level Cap

    Hello everyone, I'm working on a map based on the Legendary Gladiators series. The game revolves around a group of players in one team (The Gladiators) fighting increasingly strong waves in an arena, all being sent and monitored by a human player, the Imperial Director. At the begging of...
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