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bounty

  1. Boba Fett

    Boba Fett

    This is the way
  2. HerlySQR

    Problem with bounty system

    I create this system to control almost everything about the bouties and can edit it with external triggers, and use it with another events more than when you kill a unit, is uncompleted and I wanna add more stuff. library BountyController initializer Init globals private hashtable...
  3. bruunk

    [Trigger] Triggered damage not giving bounty gold

    Can someone tell me why this doesn't give any gold when a unit is killed by this method, despite it clearly saying "The source unit gets credit for kills resulting from this damage" please? This is the trigger: SC SkyBarrage Events Unit - A unit Starts the effect of an ability...
  4. arcanetower

    Upkeep affecting item sell and bounties

    So in gameplay constants you can change upkeep, but it seems to only affect floating text from gold mines. Is there a way to change the floating text for item selling and bounties to be accurate? EDIT: fixed question
  5. Rheiko

    [Solved] Custom Bounty System

    It's me again. So I've been making a custom bounty system. I want my player to get gold when an enemy dies nearby even if my player's unit isn't the one who killed it but of course with reduced amount. I wanted the system to have floating text just like the default one. This is what I ended up...
  6. AquaFire

    Distributed Bounty Gold FX for Nearby Heroes?

    Hello Everyone, I am making a map that where heroes band together to farm creeps. However, i have had a quick question about distributing bounty. In "Tides of Blood" a player can just be near a lane and hostile minion deaths would give gold (+include Bounty Effect). To praise it even further...
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