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I create this system to control almost everything about the bouties and can edit it with external triggers, and use it with another events more than when you kill a unit, is uncompleted and I wanna add more stuff.
library BountyController initializer Init
globals
private hashtable...
Can someone tell me why this doesn't give any gold when a unit is killed by this method, despite it clearly saying "The source unit gets credit for kills resulting from this damage" please? This is the trigger:
SC SkyBarrage
Events
Unit - A unit Starts the effect of an ability...
So in gameplay constants you can change upkeep, but it seems to only affect floating text from gold mines. Is there a way to change the floating text for item selling and bounties to be accurate?
EDIT: fixed question
It's me again. So I've been making a custom bounty system. I want my player to get gold when an enemy dies nearby even if my player's unit isn't the one who killed it but of course with reduced amount. I wanted the system to have floating text just like the default one.
This is what I ended up...
Hello Everyone,
I am making a map that where heroes band together to farm creeps. However, i have had a quick question about distributing bounty. In "Tides of Blood" a player can just be near a lane and hostile minion deaths would give gold (+include Bounty Effect). To praise it even further...
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