• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!


  1. HerlySQR

    Does boolexpr leak?

    I heard boolexpr leak and also that there is nothing to worry, can you clear me?
  2. loktar

    [JASS] Passing a boolexpr?

    I have a function where I register a trigger event. I want to pass the filter to that function from somewhere else. function register takes code filter returns nothing local conditionfunc fltr = Condition(filter) call TriggerRegisterEnterRegion(trg, rgn, fltr) call...
  3. Spellbound

    [JASS] Boolexpr in own function?

    So I have a bunch of units stored on a hashtable, and I want to be able to pick a random unit from that hashtable. Ideally, I'd want to be able to pass a filter on that. I've used boolexpr in the past, but I was wondering if I could use it myself for my own functions? function...