Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The method:
It is simply based on the Barrage ability, which you can use on a unit that has a missile-type attack. The Barrage ability will only take effect on one unit, and this will be the same unit that attacks (Self). Using a damage system like Bribe's, you can see that the attacking unit...
Hi, bros.
I read the multishots (made with barrage) tutorial and got something very similar to what I wanted...
It creates 3 passive shots: one in the target and two in other enemys arround. Fine.
But the problem is the damage dealt. Regardless of the value I place on "Data - Damage per...
So I'm making a spell where, every 4 attacks the hero attacking will be given the barrage skill and it will be taken away after shooting. I'm currently using integers to count the attacks in a trigger and it works for the most part, however, I'm using Bribes damage engine to detect when the...
please help,
I attempt to recreate an ability, simply an activable barrage (for those familiar with Dota, it's like Medusa's Split Shot)
It was based off Defend (to achieve damage factor) ability which gives hidden spellbook containing Barrage when activated.
I managed to finish the ability...
Hey Guys,
Here once again seeking wisdom, I've run into a predicament where as I'm trying to develop my Map (Which is similar in nature to Risk, Greece, Lords Of Europe, and so forth) I'm having difficulties in trying to determine how to allow my buildings, which will need to be captured...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.