• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!


  1. ravellani

    Scaling Enemy Waves

    I am making a hero siege map and at this point I am designing the enemy waves. This topic has caused some problems for me planing wise. So I have some questions: How much stronger should each wave be in terms of health and damage? I dont know how to balanced the difficulty with a consistent...
  2. Joe S

    [Aeon of Strife] Two Lane City Defence

    Welcome to my first map :) It's an AoS style map. The shamans of the Blackrock clan have spoken. The orcs hunger for vengeance for the loss of their brothers at Strahnbrad. They set up camp at both sides of the important city and are ready to launch the invasion. Up to 4 players take over the...
  3. MyPad

    [Altered Melee] Balancing Thoughts

    Greetings, Hivers. I'm adding some heroes in a map made by Blizzard, (though I have no intention of making it publicly available), and I have an archer hero, whom I envisioned to be absolutely terrifying at late game. The first and second are based on Dota, while the third is, interesting and...
  4. AIgnatiousS

    Balancing Units

    I've been in the process of making a map for a couple months now. During this process I've created tons of units, and through the laziness of copy pasting over and over I've managed to destroy the balance of the units I had near the beginning. What would be the best way to re-balance them? I...