• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

background

  1. SevLlanto

    Background Undead Reforged

    Adaptation of the classic Undead Campaign background from Warcraft III: Reign of Chaos, this time made in Reforged. Some images of the process here
  2. Background Orc Campaign

    Background Orc Campaign

  3. Background Undead - WorldEditor

    Background Undead - WorldEditor

    based on undead reforged wallpaper
  4. Winter background - World editor

    Winter background - World editor

  5. Background NightElf Campaign

    Background NightElf Campaign

  6. Background (Extended)

    Background (Extended)

  7. Background Reforged

    Background Reforged

  8. BackGround Tutorial Reforged

    BackGround Tutorial Reforged

    Recreating a Reforged wallpaper in the world editor. In low quality. Not finished yet
  9. Dispatcher

    Help With Building Portrait

    Correct me if im wrong but i think Building Models doesn't use a seperate file for its portrait to show up of the building i think it is embeded with the Mdx file alone so i have downloaded a building here in hiveworkshop but its portrait has no background color so how can i apply a background...
  10. defskull

    [General] Pitch-black tile/environment/area

    Anyone knows how to make a certain area on the map to look exactly pitch-black on the tile (ground, whatever you wanna call) ? The idea is to make the camera to focus on that region (think of it as 2-Dimensional view from the top) and still have Doodads (or Units) to be placed on that said...
  11. Tokankh

    Talk animation of models

    Hello, Sorry for my bad english, I'm french. Not long ago, I've tried to remake a cinematic of Warcraft 3 with World Editor : But I have a problem, my models haven't a talk animation, so it's difficult to know who's speaking and I don't want to keep the cinematic interface. How can I...
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