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Hello.
I'm trying to figure out how to make an AI for my Footman Frenzy map, but I've no idea where to even begin...
Basically I want the AI to:
Choose a Hero from the Tavern and revive it if it dies.
Choose a Race and upgrade its Barracks and Towers when it has the resources.
Attack...
Hello, one year ago I started using JassCraft to make my own AI scripts. But I've encountered a few problems that were easily fixed. During that time I learned (heard) that JassCraft has two types of programming. The easy one and the hard one. Now, I've learned the easy side of JassCraft, but...
Hello, I am curious as to how I can make my AI make/expand their base at a different gold mine, just like in blizzard maps, the AI kills the creeps guarding the mine or another player using the mine, then they go and build a small (outpost?) base there. Thanks in forward to those that anwer. :grin:
Hello. I wonder if I can make my AI attack every building. When I put SuicideOnEnemyEx(), they aim to destroy the town hall and once it's destroyed they stop and don't attack any further. Is there a way I can change it so they aim for the whole base and not just the town hall? Thanks in fowards...
Hello, I'm wondering how I can make the AI destroy all enemy buildings. Because when I put SuicideOnPlayerEx it just gets their town hall and then they stop. Thanks in forward to those that answer.
Hi guys. im looking to make a defense mode that can go for long periods without crashes (little leaking)
So im just starting to set up my variables, im using Ints and bools to keep it simple for now
Recommendations on best framework for the system to be clean and smooth?
plan so far:
-Wave...
Is there a possibility to make ais doing hipporider or destroyer with the ai-editor? Everytime i try to make such an ai they just stop and don't go on with their build order.
Eterne Strategic Conflict
Battle Arena
Two factions with different motives.
Only one shall remain.
It's time to settle this conflict, It's time to ESC!
ESC Battle Arena is a strategic game which requires skills in order to achieve victory.
Everyone starts with their own unique characters with...
I've been thinking about it.
So, I have a hero unit that will decide whether or not he will engage a group of hostile units. How do you think is the best way to calculate all the things needed for the hero to engage in a fight?
Calculate time to kill each enemy units? time they needed to kill...
Hi everyone. so I have this map where you create a village. I'd like the created villagers to go about their lives, but I'm not sure how to make it work.
In my mind what would happen is that you would have a priority list attached to each villager through a hashtable, which would assign orders...
I can't work on a large texts at this moment because my presence in the site is just limited for now on ( busy,busy,busy days ).
I do really need feedbacks on my map and it is free to test!
any feedbacks relating to the map is appreciated =)!
*Let me give you an important description to show...
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