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artificial intelligence

  1. FeelMyRash

    [Solved] Footman Frenzy AI

    Hello. I'm trying to figure out how to make an AI for my Footman Frenzy map, but I've no idea where to even begin... Basically I want the AI to: Choose a Hero from the Tavern and revive it if it dies. Choose a Race and upgrade its Barracks and Towers when it has the resources. Attack...
  2. Lordliw

    JassCraft

    Hello, one year ago I started using JassCraft to make my own AI scripts. But I've encountered a few problems that were easily fixed. During that time I learned (heard) that JassCraft has two types of programming. The easy one and the hard one. Now, I've learned the easy side of JassCraft, but...
  3. Lordliw

    AI expanding on a different location

    Hello, I am curious as to how I can make my AI make/expand their base at a different gold mine, just like in blizzard maps, the AI kills the creeps guarding the mine or another player using the mine, then they go and build a small (outpost?) base there. Thanks in forward to those that anwer. :grin:
  4. Lordliw

    JASS AI Attacking Enemy Base

    Hello. I wonder if I can make my AI attack every building. When I put SuicideOnEnemyEx(), they aim to destroy the town hall and once it's destroyed they stop and don't attack any further. Is there a way I can change it so they aim for the whole base and not just the town hall? Thanks in fowards...
  5. Lordliw

    JASS AI Base Scripting

    Hello, I'm wondering how I can make the AI destroy all enemy buildings. Because when I put SuicideOnPlayerEx it just gets their town hall and then they stop. Thanks in forward to those that answer.
  6. Nemesis DSGB

    [General] Rusty looking for help with AI Spawning

    Hi guys. im looking to make a defense mode that can go for long periods without crashes (little leaking) So im just starting to set up my variables, im using Ints and bools to keep it simple for now Recommendations on best framework for the system to be clean and smooth? plan so far: -Wave...
  7. Bearnado

    Hipporiders and destroyer with ai-editor

    Is there a possibility to make ais doing hipporider or destroyer with the ai-editor? Everytime i try to make such an ai they just stop and don't go on with their build order.
  8. jk4t63p4f

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  9. Maztre27

    [Aeon of Strife] Eterne Strategic Conflict (ESC) Battle Arena

    Eterne Strategic Conflict Battle Arena Two factions with different motives. Only one shall remain. It's time to settle this conflict, It's time to ESC! ESC Battle Arena is a strategic game which requires skills in order to achieve victory. Everyone starts with their own unique characters with...
  10. Ofel

    Best way to calculate fighting power?

    I've been thinking about it. So, I have a hero unit that will decide whether or not he will engage a group of hostile units. How do you think is the best way to calculate all the things needed for the hero to engage in a fight? Calculate time to kill each enemy units? time they needed to kill...
  11. Duvo

    AI Routine with triggers help

    Hi everyone. so I have this map where you create a village. I'd like the created villagers to go about their lives, but I'm not sure how to make it work. In my mind what would happen is that you would have a priority list attached to each villager through a hashtable, which would assign orders...
  12. FUJI

    HEROES ARENA v4.1a AI ( Needs Feedbacks )

    I can't work on a large texts at this moment because my presence in the site is just limited for now on ( busy,busy,busy days ). I do really need feedbacks on my map and it is free to test! any feedbacks relating to the map is appreciated =)! *Let me give you an important description to show...
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