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I’d like to share a small prototype — a third-person camera system designed for multiplayer maps in Warcraft III.
The camera smoothly rotates, tilts, and adjusts its distance based on pathing and unit type.
Tested on version 1.31.
This is a technical prototype showing a basic human base:
- 90° building rotation
- Adjusted unit and building scale
- Third-person camera
- Hero recruits units
The prototype gives a more immersive gameplay perspective with RPG elements.
Models adapted from originals by: jhonwar, bakr, Ujimasa Hojo
In-game screenshot without UI. Shows the entrance of a mine built with doodads, presented from a third-person camera perspective.
The goal is to provide a basic visualization of the environment as part of an early prototype.
While I can read and write Jass I'm not the best at it and instead prefer to use the bare minimum I have to in Jass and use gui for the rest. The result is what I feel a much more user friendly map for people who use gui and jass. I took the mouse camera system demo made by Brilock and broke it...
i try use this library , [System] GetCamOffset
but i am getting error.
I don't understand jass at all, I just can't even copy jass
I'm trying to do this(1),but my custom script has problem ;
set udg_deneme_heightunit = GetCamOffset(udg_CameraX, udg_CameraY)
all variables are real
(1)...
Hello, i'm working on a 3D dinosaur map.
Our main goal in the game is to survive and find a way to escape from the island we are on.
There will be some ai groups on the map and we will have relationships and interactions within and outside the group
Apart from this, players can also form...
Hi everyone, I have been looking for a mouse camera system with WASD controls and this one is simply fantastic.
Although the map is protected so I can't study the triggers.
Do some on you have any idea how such beautiful work has been done? Any tutorial link?
I'd love to implement a system like...
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