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Triggers
Warhammer 40k Battlegrounds V2.w3x
Variables
Initialization
twosec
Melee Initialization
Upgrade Front Towers
Boom
Troop Movement
Extra move
Artillery
Return1
Return1 Copy
Return2
Return2 Copy
Frenzy
Charge
Charge Copy 2
Charge Copy
Charge Copy Copy
Income
Income
Evil Income
Cultist1
Cultist2
Cultist3
Cultist4
Nurgle1
Slaanash1
Tzeentch1
Khorne1
Khorne2
CMarine1
CMarine2
CMarine3
PossessedM1
Rapter1
Rapter2
Rapter3
CDread1
CDread2
Good Income
Guard1
Guard2
Guard3
Guard4
Marine1
Marine2
Marine3
Grey1
Scout1
Terminator1
Terminator2
Apothecary
Assualt1
Assualt2
Dread1
Dread2
Dread3
Nutral Income
Sentinal1
Hvy Weapon1
Scorpion1
Scorpion2
WarpSpider1
Dire Avenger1
Dire Avenger2
Drop Turret
Flayed1
Wraith1
Necron1
Necron2
Tomb1
Burna1
Grechens1
Grechens2
Leave Game
P1
P2
P3
P4
P5
P6
P7
P8
P9
P10
DropPods
D1
D2
D3
D4
D5
D6
D7
D8
D9
D10
AI
Build
Pings
Special
Upgrade
Drop
Blue
Teal
Purple
Yellow
Orange
Pink
Grey
LB
Dgreen
Brown
Weather
Rain on off
Win Trigger
Good Win
Evil Win
Cam
cam
Straifing Run
Frenzy Use
Mark of Khaine
CS1
CS2
CS3
ML1
ML2
ML3
Blink
Scarab Summon
Scarab Summon Copy
Isle of the Druchii
Good Bomb
Evil Bomb
End Bomb
End Bomb Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
EvilTroops
unitcode
Yes
GoodTroops
unitcode
Yes
RandomUpgrade1
unitcode
Yes
RandomUpgrade2
unitcode
Yes
twosec
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 5000
Player - Set Player 7 (Green) . Current gold to 5000
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description Welcome to Warhammer 40k Battlegrounds.-The object of this game is to destroy the enemy HQ.-To do that you need to get units.-Getting units is fairly simple.-Build a structure.-Then use the ability "Drop - Pod" and target a point close to the building.-Units will spawn and attackMove twards the enemy base.-Always remember to drop pods whenever the cooldown is over.-Now you need more gold to get more strucures.-You get gold from: >>>A 20 gold income every 20 seconds.>>>Killing enemy units>>>And most importantly droping pods.-When you drop a pod it will say "+X gold"-This is how much gold you get just for droping that pod.-The more upgrades or structures you get, the faster you get gold-Each builder can also build Tanks.-Tanks are a one time use, so when you build it, it will charge out to attack the enemy.-You get no DropGold from tanks.-Tanks don't come back if they die.-Use tanks to push the enemy.-Your builder can also purchase things from the HQ.-You can buy a bombing run, which summons a bomber to damage enemy units and structures.-You can get a secondary builder.-You can get powerful magic users-Your builder has some powerful abilities to use if you need them.-He can repair structures.-He can summon an Avatar/Demon that is very powerful and lasts for 60 seconds. (This ability has a ten minute cooldown)-He can use arc of repair, which heals all structures. -Arc of repair is researched at a turret. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description Thanks to...games-workshop.comgex.eeve.orgAnd to all beta testers:-eeeeman-mkinley92VISIT MY SITE FOR MORE MAPS:velex27.googlepages.com , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Set Variable Set RandomUpgrade2[200] = "h01P"
Set Variable Set RandomUpgrade2[201] = "h01S"
Set Variable Set RandomUpgrade2[202] = "h01V"
Set Variable Set RandomUpgrade1[100] = "h01C"
Set Variable Set RandomUpgrade1[101] = "h01J"
Set Variable Set EvilTroops[1] = "h00C"
Set Variable Set EvilTroops[2] = "h00G"
Set Variable Set EvilTroops[3] = "h00M"
Set Variable Set EvilTroops[4] = "h015"
Set Variable Set EvilTroops[5] = "h013"
Set Variable Set EvilTroops[6] = "h00W"
Set Variable Set EvilTroops[7] = "h00Y"
Set Variable Set EvilTroops[8] = "h011"
Set Variable Set EvilTroops[9] = "h01O"
Set Variable Set GoodTroops[13] = "h006"
Set Variable Set GoodTroops[14] = "h003"
Set Variable Set GoodTroops[15] = "h00O"
Set Variable Set GoodTroops[16] = "h00U"
Set Variable Set GoodTroops[17] = "h013"
Set Variable Set GoodTroops[18] = "h00Z"
Set Variable Set GoodTroops[19] = "h018"
Set Variable Set GoodTroops[20] = "h01E"
Set Variable Set GoodTroops[21] = "h020"
If ((Player 2 (Blue) controller) Equal to Computer) then do (Do nothing) else do (Turn off Blue <gen>)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Do nothing) else do (Turn off D1 <gen>)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Do nothing) else do (Turn off Teal <gen>)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Do nothing) else do (Turn off D2 <gen>)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Do nothing) else do (Turn off Purple <gen>)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Do nothing) else do (Turn off D3 <gen>)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Do nothing) else do (Turn off Yellow <gen>)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Do nothing) else do (Turn off D4 <gen>)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Do nothing) else do (Turn off Orange <gen>)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Do nothing) else do (Turn off D5 <gen>)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Do nothing) else do (Turn off Pink <gen>)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Do nothing) else do (Turn off D6 <gen>)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Do nothing) else do (Turn off Grey <gen>)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Do nothing) else do (Turn off D7 <gen>)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Do nothing) else do (Turn off LB <gen>)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Do nothing) else do (Turn off D8 <gen>)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Do nothing) else do (Turn off Dgreen <gen>)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Do nothing) else do (Turn off D9 <gen>)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Do nothing) else do (Turn off Brown <gen>)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Do nothing) else do (Turn off D10 <gen>)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A peon-type unit) Equal to True)) and do (Order (Picked unit) to Human Peasant - Activate Repair.)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A peon-type unit) Equal to True)) and do (Order (Matching unit) to Human Peasant - Activate Repair.)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 550)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1)
Upgrade Front Towers
Events
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: We have upgraded our front towers to better hold the enemy at bay!
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Machine Gun Tower) and do (Order (Picked unit) to train/upgrade to a Machine Gun Tower 2)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Machine Gun Tower) and do (Order (Picked unit) to train/upgrade to a Machine Gun Tower 2)
Boom
Events
Player - Player 2 (Blue) types a chat message containing -boom (Unexpected type: 'stringnoformat') as An exact match
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Destructible - Remove Chaos 0114 <gen>
Special Effect - Create a special effect at (Center of Druchii_Hydra <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Destructible - Create a B001 (Unexpected type: 'destructablecode') at (Center of Druchii_Hydra <gen>) facing (Random angle) with scale 1 and variation 1
Extra move
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((((Matching unit) belongs to an ally of Player 1 (Red).) Equal to True) and (((Matching unit) is A peon-type unit) Equal to False)) and ((Current order of (Matching unit)) Equal to (Order())))) and do (Order (Picked unit) to Attack-Move To.(Center of Evil_HQ <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((((Matching unit) belongs to an ally of Player 1 (Red).) Equal to True) and (((Matching unit) is A peon-type unit) Equal to False)) and ((Current order of (Matching unit)) Equal to (Order(move))))) and do (Order (Picked unit) to Attack-Move To.(Center of Evil_HQ <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((((Matching unit) belongs to an ally of Player 7 (Green).) Equal to True) and (((Matching unit) is A peon-type unit) Equal to False)) and ((Current order of (Matching unit)) Equal to (Order())))) and do (Order (Picked unit) to Attack-Move To.(Center of Good_HQ <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((((Matching unit) belongs to an ally of Player 7 (Green).) Equal to True) and (((Matching unit) is A peon-type unit) Equal to False)) and ((Current order of (Matching unit)) Equal to (Order(move))))) and do (Order (Picked unit) to Attack-Move To.(Center of Good_HQ <gen>))
Artillery
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Heavy Artillery Tower) and do (Order (Picked unit) to Attack Ground.(Random point in Artillery_Zone <gen>))
Return1
Events
Unit - A unit enters Good_line <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Tech-Priest
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) for 10.00 seconds the text: You may not leave the boundry!
Unit - Move (Entering unit) instantly to (Center of Good_HQ <gen>)
Return1 Copy
Events
Unit - A unit enters Evil_line <gen>
Conditions
((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True
((Unit-type of (Entering unit)) Equal to Peon) or ((Unit-type of (Entering unit)) Equal to Necron Scarab)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) for 10.00 seconds the text: Secondary Builders may not enter enemy boundries.
Unit - Move (Entering unit) instantly to (Center of Good_HQ <gen>)
Return2
Events
Unit - A unit enters Evil_line <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Heretic
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) for 10.00 seconds the text: You may not leave the boundry!
Unit - Move (Entering unit) instantly to (Center of Evil_HQ <gen>)
Return2 Copy
Events
Unit - A unit enters Good_line <gen>
Conditions
((Entering unit) belongs to an ally of Player 7 (Green).) Equal to True
((Unit-type of (Entering unit)) Equal to Peon) or ((Unit-type of (Entering unit)) Equal to Necron Scarab)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) for 10.00 seconds the text: Secondary Builders may not enter enemy boundries.
Unit - Move (Entering unit) instantly to (Center of Evil_HQ <gen>)
Frenzy
Events
Unit - A unit Finishes construction
Conditions
((Constructed structure) is A ground unit) Equal to True
Actions
Unit - Order (Constructed structure) to Move To . (Center of (Playable map area))
Charge
Events
Unit - A unit enters (Playable map area)
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order targeting an object
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
((Issued order) Equal to (Order(stop))) or ((Issued order) Equal to (Order(smart)))
((Triggering unit) is A structure) Equal to False
((Triggering unit) is A peon-type unit) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Evil_HQ <gen>)
Charge Copy 2
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
((Triggering unit) is A structure) Equal to False
((Triggering unit) is A peon-type unit) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Evil_HQ <gen>)
Charge Copy
Events
Unit - A unit enters (Playable map area)
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order targeting an object
Conditions
((Triggering unit) belongs to an ally of Player 7 (Green).) Equal to True
((Issued order) Equal to (Order(stop))) or ((Issued order) Equal to (Order(smart)))
((Triggering unit) is A structure) Equal to False
((Triggering unit) is A peon-type unit) Equal to False
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Good_HQ <gen>)
Charge Copy Copy
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) belongs to an ally of Player 7 (Green).) Equal to True
((Triggering unit) is A structure) Equal to False
((Triggering unit) is A peon-type unit) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Good_HQ <gen>)
Income
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
Game - Display to (All players) for 10.00 seconds the text: Income
Cultist1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Cultist Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +10 gold
Player - Add 10 to (Owner of (Casting unit)) . Current gold
Cultist2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Cultist Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +20 gold
Player - Add 20 to (Owner of (Casting unit)) . Current gold
Cultist3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Cultist Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +30 gold
Player - Add 30 to (Owner of (Casting unit)) . Current gold
Cultist4
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Cultist Po|cffffcc00dt|r 4
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +40 gold
Player - Add 40 to (Owner of (Casting unit)) . Current gold
Nurgle1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to |cffffcc00Dt|remons of Nurgle Spawn 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +150 gold
Player - Add 150 to (Owner of (Casting unit)) . Current gold
Slaanash1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to |cffffcc00Dt|remons of Slaanesh Spawn 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +150 gold
Player - Add 150 to (Owner of (Casting unit)) . Current gold
Tzeentch1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to |cffffcc00Dt|remons of Tzeentch Spawn 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +150 gold
Player - Add 150 to (Owner of (Casting unit)) . Current gold
Khorne1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Khorne Berzerker Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +40 gold
Player - Add 40 to (Owner of (Casting unit)) . Current gold
Khorne2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Khorne Berzerker Po|cffffcc00dt|r 4
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +60 gold
Player - Add 60 to (Owner of (Casting unit)) . Current gold
CMarine1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Marine Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +20 gold
Player - Add 20 to (Owner of (Casting unit)) . Current gold
CMarine2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Marine Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +25 gold
Player - Add 25 to (Owner of (Casting unit)) . Current gold
CMarine3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Marine Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +40 gold
Player - Add 40 to (Owner of (Casting unit)) . Current gold
PossessedM1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Possessed Chaos Marine Po|cffffcc00dt|r 4
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +80 gold
Player - Add 80 to (Owner of (Casting unit)) . Current gold
Rapter1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Raptor Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +25 gold
Player - Add 25 to (Owner of (Casting unit)) . Current gold
Rapter2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Raptor Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +50 gold
Player - Add 50 to (Owner of (Casting unit)) . Current gold
Rapter3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Raptor Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +70 gold
Player - Add 70 to (Owner of (Casting unit)) . Current gold
CDread1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Dreadnought Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +50 gold
Player - Add 50 to (Owner of (Casting unit)) . Current gold
CDread2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chaos Dreadnought Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +75 gold
Player - Add 75 to (Owner of (Casting unit)) . Current gold
Guard1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Imperial Guard Po|cffffcc00dt|r 1
Actions
Player - Add 10 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +10 gold
Guard2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Imperial Guard Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +20 gold
Player - Add 20 to (Owner of (Casting unit)) . Current gold
Guard3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Imperial Guard Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +30 gold
Player - Add 30 to (Owner of (Casting unit)) . Current gold
Guard4
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Cadian Kasrkin Po|cffffcc00dt|r 4
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +50 gold
Player - Add 50 to (Owner of (Casting unit)) . Current gold
Marine1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Space Marine Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +20 gold
Player - Add 20 to (Owner of (Casting unit)) . Current gold
Marine2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Space Marine Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +25 gold
Player - Add 25 to (Owner of (Casting unit)) . Current gold
Marine3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Space Marine Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +40 gold
Player - Add 40 to (Owner of (Casting unit)) . Current gold
Grey1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Gray Knight Po|cffffcc00dt|r 4
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +80 gold
Player - Add 80 to (Owner of (Casting unit)) . Current gold
Scout1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Scout Marine Po|cffffcc00dt|r 4
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +80 gold
Player - Add 80 to (Owner of (Casting unit)) . Current gold
Terminator1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Assualt Terminator Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +100 gold
Player - Add 100 to (Owner of (Casting unit)) . Current gold
Terminator2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Assualt Terminator Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +140 gold
Player - Add 140 to (Owner of (Casting unit)) . Current gold
Apothecary
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Apothecary Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +60 gold
Player - Add 60 to (Owner of (Casting unit)) . Current gold
Assualt1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Assualt Marine Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +25 gold
Player - Add 25 to (Owner of (Casting unit)) . Current gold
Assualt2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Assualt Marine Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +50 gold
Player - Add 50 to (Owner of (Casting unit)) . Current gold
Dread1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Dreadnought Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +100 gold
Player - Add 100 to (Owner of (Casting unit)) . Current gold
Dread2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Dreadnought Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +125 gold
Player - Add 125 to (Owner of (Casting unit)) . Current gold
Dread3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Hellfire Dreadnought Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +150 gold
Player - Add 150 to (Owner of (Casting unit)) . Current gold
Sentinal1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sentinel Po|cffffcc00dt|r 3
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +150 gold
Player - Add 150 to (Owner of (Casting unit)) . Current gold
Hvy Weapon1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Heavy Weapon Platform Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +100 gold
Player - Add 100 to (Owner of (Casting unit)) . Current gold
Scorpion1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Striking Scorpion Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +60 gold
Player - Add 60 to (Owner of (Casting unit)) . Current gold
Scorpion2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Striking Scorpion Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +90 gold
Player - Add 90 to (Owner of (Casting unit)) . Current gold
WarpSpider1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Warp Spider Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +40 gold
Player - Add 40 to (Owner of (Casting unit)) . Current gold
Dire Avenger1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Dire Avenger Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +30 gold
Player - Add 30 to (Owner of (Casting unit)) . Current gold
Dire Avenger2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Dire Avenger Po|cffffcc00dt|r 2
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +60 gold
Player - Add 60 to (Owner of (Casting unit)) . Current gold
Drop Turret
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Drop Turret Po|cffffcc00dt|r 1
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +40 gold
Player - Add 40 to (Owner of (Casting unit)) . Current gold
Flayed1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Necron Flayed One Po|cffffcc00dt|r 1
Actions
Player - Add 110 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +110 gold
Wraith1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Necron Wraith Po|cffffcc00dt|r 1
Actions
Player - Add 30 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +30 gold
Necron1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Necron Warrior Po|cffffcc00dt|r 1
Actions
Player - Add 25 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +25 gold
Necron2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Necron Warrior Po|cffffcc00dt|r 2
Actions
Player - Add 50 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +50 gold
Tomb1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Necron Tomb Spider Po|cffffcc00dt|r 1
Actions
Player - Add 110 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +110 gold
Burna1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Burna' Boy Po|cffffcc00dt|r 1
Actions
Player - Add 110 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +110 gold
Grechens1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Gretchin Suicide Mob Po|cffffcc00dt|r 1
Actions
Player - Add 40 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +40 gold
Grechens2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Gretchin Suicide Mob Po|cffffcc00dt|r 2
Actions
Player - Add 80 to (Owner of (Casting unit)) . Current gold
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Matching player)).) for 5.00 seconds the text: +80 gold
P1
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Space Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of G2 <gen>) for 5.00 seconds
Trigger - Turn on Teal <gen>
Trigger - Turn on D1 <gen>
P2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Space Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of G3 <gen>) for 5.00 seconds
Trigger - Turn on Purple <gen>
Trigger - Turn on D2 <gen>
P3
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Space Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of G4 <gen>) for 5.00 seconds
Trigger - Turn on Yellow <gen>
Trigger - Turn on D3 <gen>
P4
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Space Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of G5 <gen>) for 5.00 seconds
Trigger - Turn on Blue <gen>
Trigger - Turn on D4 <gen>
P5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Space Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of G5 <gen>) for 5.00 seconds
Trigger - Turn on Orange <gen>
Trigger - Turn on D5 <gen>
P6
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Chaos Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of E1 <gen>) for 5.00 seconds
Trigger - Turn on Pink <gen>
Trigger - Turn on D6 <gen>
P7
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Chaos Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of E2 <gen>) for 5.00 seconds
Trigger - Turn on Grey <gen>
Trigger - Turn on D7 <gen>
P8
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Chaos Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of E3 <gen>) for 5.00 seconds
Trigger - Turn on LB <gen>
Trigger - Turn on D7 <gen>
P9
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Chaos Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of E4 <gen>) for 5.00 seconds
Trigger - Turn on Dgreen <gen>
Trigger - Turn on D9 <gen>
P10
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + from the Chaos Marines has left the game.)
Game - Display to (All players) for 20.00 seconds the text: This player will be taken over by a CPU player and will build here.
Cinematic - Ping minimap for (All allies of (Triggering player).) at (Center of E5 <gen>) for 5.00 seconds
Trigger - Turn on Brown <gen>
Trigger - Turn on D10 <gen>
D1
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D2
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D3
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D4
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D5
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D6
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D7
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D8
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D9
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
D10
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
Build
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order Tech-Priest 0019 <gen> to build a Space Marine Drop-pad at (Random point in G1 <gen>)) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order Tech-Priest 0018 <gen> to build a Space Marine Drop-pad at (Random point in G2 <gen>)) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order Tech-Priest 0017 <gen> to build a Imperial Drop-pad at (Random point in G3 <gen>)) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order Tech-Priest 0016 <gen> to build a Imperial Drop-pad at (Random point in G4 <gen>)) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order Tech-Priest 0007 <gen> to build a Space Marine Drop-pad at (Random point in G5 <gen>)) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order Heretic 0020 <gen> to build a Chaos Marine Drop-pad at (Random point in E1 <gen>)) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order Heretic 0021 <gen> to build a Cultist Drop-pad at (Random point in E2 <gen>)) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order Heretic 0022 <gen> to build a Chaos Marine Drop-pad at (Random point in E3 <gen>)) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order Heretic 0023 <gen> to build a Chaos Marine Drop-pad at (Random point in E4 <gen>)) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order Heretic 0024 <gen> to build a Cultist Drop-pad at (Random point in E5 <gen>)) else do (Do nothing)
Pings
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Computer Players will build here
If ((Player 2 (Blue) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 1 (Red).) at (Center of G1 <gen>) for 5.00 seconds, using a Simple ping of color (0.00%, 0.00%, 100%)) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 1 (Red).) at (Center of G2 <gen>) for 5.00 seconds, using a Simple ping of color (10.00%, 30.00%, 100%)) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 1 (Red).) at (Center of G3 <gen>) for 5.00 seconds, using a Simple ping of color (100.00%, 0.00%, 100%)) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 1 (Red).) at (Center of G4 <gen>) for 5.00 seconds, using a Simple ping of color (50.00%, 50.00%, 0.00%)) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 1 (Red).) at (Center of G5 <gen>) for 5.00 seconds, using a Simple ping of color (100.00%, 100.00%, 0.00%)) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 7 (Green).) at (Center of E1 <gen>) for 5.00 seconds, using a Simple ping of color (100.00%, 0.00%, 0.00%)) else do (Do nothing)
If ((Player 9 (Gray) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 7 (Green).) at (Center of E2 <gen>) for 5.00 seconds, using a Simple ping of color (50.00%, 50.00%, 50.00%)) else do (Do nothing)
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 7 (Green).) at (Center of E3 <gen>) for 5.00 seconds, using a Simple ping of color (0.00%, 0.00%, 100.00%)) else do (Do nothing)
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 7 (Green).) at (Center of E4 <gen>) for 5.00 seconds, using a Simple ping of color (0.00%, 100.00%, 0.00%)) else do (Do nothing)
If ((Player 12 (Brown) controller) Equal to Computer) then do (Ping minimap for (All allies of Player 7 (Green).) at (Center of E5 <gen>) for 5.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)) else do (Do nothing)
Special
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) controller) Equal to Computer
((Dying unit) is A structure) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Heretic) and do (Order (Picked unit) to Neutral Beastmaster - Summon Bear.)
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Tech-Priest) and do (Order (Picked unit) to Neutral Beastmaster - Summon Bear.)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Avatar of the Emperor) and do (Order (Picked unit) to Attack-Move To.(Center of Evil_HQ <gen>))
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)) of type Greater Demon of Khorne) and do (Order (Picked unit) to Attack-Move To.(Center of Good_HQ <gen>))
Upgrade
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player) of type Machine Gun Tower) and do (Order (Picked unit) to research R002 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad 4) and do (Order (Picked unit) to research R002 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Scout Marine Drop-pad 4) and do (Order (Picked unit) to research R002 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Dreadnought Drop-pad) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Dreadnought Drop-pad 2) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad 2) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad 3) and do (Order (Picked unit) to research Rhan (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Assualt Marine Drop-pad) and do (Order (Picked unit) to train/upgrade to a Assualt Marine Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Assualt Terminator Drop-pad) and do (Order (Picked unit) to train/upgrade to a Assualt Terminator Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Marine Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a Chaos Marine Drop-pad 4)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Marine Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Chaos Marine Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Marine Drop-pad) and do (Order (Picked unit) to train/upgrade to a Chaos Marine Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Raptor Drop-pad) and do (Order (Picked unit) to train/upgrade to a Chaos Raptor Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Raptor Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Chaos Raptor Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Khorne Berzerker Drop-pad 1) and do (Order (Picked unit) to train/upgrade to a Khorne Berzerker Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad) and do (Order (Picked unit) to train/upgrade to a Cultist Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Cultist Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a Cultist Drop-pad 4)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a Sentinel Drop-pad)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Space Marine Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a RandomUpgrade1[(Random integer number between 100 and 101)])
Unit Group - Pick every unit in (Units owned by (Picked player) of type Space Marine Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Space Marine Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Space Marine Drop-pad) and do (Order (Picked unit) to train/upgrade to a Space Marine Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Imperial Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad) and do (Order (Picked unit) to train/upgrade to a Imperial Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Dreadnought Drop-pad) and do (Order (Picked unit) to train/upgrade to a Chaos Dreadnought Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad) and do (Order (Picked unit) to train/upgrade to a Dreadnought Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a HellFire Dreadnought Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Temple) and do (Order (Picked unit) to train/upgrade to a RandomUpgrade2[(Random integer number between 200 and 202)])
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Has left the game).) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player) of type Machine Gun Tower) and do (Order (Picked unit) to research R002 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad 4) and do (Order (Picked unit) to research R002 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Scout Marine Drop-pad 4) and do (Order (Picked unit) to research R002 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Dreadnought Drop-pad) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Dreadnought Drop-pad 2) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad 2) and do (Order (Picked unit) to research R000 (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad 3) and do (Order (Picked unit) to research Rhan (Unexpected type: 'techcode'))
Unit Group - Pick every unit in (Units owned by (Picked player) of type Assualt Marine Drop-pad) and do (Order (Picked unit) to train/upgrade to a Assualt Marine Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Marine Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a Chaos Marine Drop-pad 4)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Marine Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Chaos Marine Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Marine Drop-pad) and do (Order (Picked unit) to train/upgrade to a Chaos Marine Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Raptor Drop-pad) and do (Order (Picked unit) to train/upgrade to a Chaos Raptor Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Raptor Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Chaos Raptor Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Khorne Berzerker Drop-pad 1) and do (Order (Picked unit) to train/upgrade to a Khorne Berzerker Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad) and do (Order (Picked unit) to train/upgrade to a Cultist Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Cultist Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Cultist Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a Cultist Drop-pad 4)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a Sentinel Drop-pad)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Space Marine Drop-pad 3) and do (Order (Picked unit) to train/upgrade to a RandomUpgrade1[(Random integer number between 100 and 101)])
Unit Group - Pick every unit in (Units owned by (Picked player) of type Space Marine Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Space Marine Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Space Marine Drop-pad) and do (Order (Picked unit) to train/upgrade to a Space Marine Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a Imperial Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Imperial Drop-pad) and do (Order (Picked unit) to train/upgrade to a Imperial Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Dreadnought Drop-pad) and do (Order (Picked unit) to train/upgrade to a Chaos Dreadnought Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad) and do (Order (Picked unit) to train/upgrade to a Dreadnought Drop-pad 2)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Dreadnought Drop-pad 2) and do (Order (Picked unit) to train/upgrade to a HellFire Dreadnought Drop-pad 3)
Unit Group - Pick every unit in (Units owned by (Picked player) of type Chaos Temple) and do (Order (Picked unit) to train/upgrade to a RandomUpgrade2[(Random integer number between 200 and 202)])
Drop
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players controlled by a Computer player) and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Order (Picked unit) to Special Archimonde - Dark Portal.(Position of (Picked unit)))
Blue
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Tech-Priest 0019 <gen> to build a GoodTroops[(Random integer number between 13 and 21)] at (Random point in G1 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 2 (Blue) at (Random point in Good_Mine <gen>) facing Default building facing degrees
Teal
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Tech-Priest 0018 <gen> to build a GoodTroops[(Random integer number between 13 and 21)] at (Random point in G2 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 3 (Teal) at (Random point in Good_Mine <gen>) facing Default building facing degrees
Purple
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Tech-Priest 0017 <gen> to build a GoodTroops[(Random integer number between 13 and 21)] at (Random point in G3 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 4 (Purple) at (Random point in Good_Mine <gen>) facing Default building facing degrees
Yellow
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Tech-Priest 0016 <gen> to build a GoodTroops[(Random integer number between 13 and 21)] at (Random point in G4 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 5 (Yellow) at (Random point in Good_Mine <gen>) facing Default building facing degrees
Orange
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Tech-Priest 0007 <gen> to build a GoodTroops[(Random integer number between 13 and 21)] at (Random point in G5 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 6 (Orange) at (Random point in Good_Mine <gen>) facing Default building facing degrees
Pink
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Heretic 0020 <gen> to build a EvilTroops[(Random integer number between 1 and 9)] at (Random point in E1 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 8 (Pink) at (Random point in Evil_Mine <gen>) facing Default building facing degrees
Grey
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Heretic 0021 <gen> to build a EvilTroops[(Random integer number between 1 and 9)] at (Random point in E2 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 9 (Gray) at (Random point in Evil_Mine <gen>) facing Default building facing degrees
LB
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Heretic 0022 <gen> to build a EvilTroops[(Random integer number between 1 and 9)] at (Random point in E3 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 10 (Light Blue) at (Random point in Evil_Mine <gen>) facing Default building facing degrees
Dgreen
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Heretic 0023 <gen> to build a EvilTroops[(Random integer number between 1 and 9)] at (Random point in E4 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 11 (Dark Green) at (Random point in Evil_Mine <gen>) facing Default building facing degrees
Brown
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Order Heretic 0024 <gen> to build a EvilTroops[(Random integer number between 1 and 9)] at (Random point in E5 <gen>)
Unit - Create 1 . Goblin Land Mine for Player 12 (Brown) at (Random point in Evil_Mine <gen>) facing Default building facing degrees
Rain on off
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Environment - Turn (Last created weather effect) On
Wait 300.00 seconds
Environment - Turn (Last created weather effect) Off
Good Win
Events
Unit - Chaos HQ 0003 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The forces of the Emperer are victorious and the world has been purdged of the mutants and herirics. Game will end in 20 seconds.
Wait 20.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Defeat (Picked player) with the message: Defeat!)
Evil Win
Events
Unit - Marine HQ 0002 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: The worshipers of the false emperer have been eradicated. Chaos is victorious. Game will end in 20 seconds.
Wait 20.00 seconds
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: Defeat!)
cam
Events
Player - Player 2 (Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 1.00 seconds
Frenzy Use
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Orc Shaman - Bloodlust . (Attacking unit)
Mark of Khaine
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Orc Shaman - Bloodlust . (Attacking unit)
CS1
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Undead Lich - Frost Nova . (Attacked unit)
CS2
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to Neutral - Firebolt . (Attacking unit)
CS3
Events
Unit - A unit Is attacked
Conditions
Actions
Wait 2.00 seconds
Unit - Order (Attacking unit) to Undead Dreadlord - Carrion Swarm . (Position of (Attacked unit))
ML1
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Neutral Sea Witch - Forked Lightning . (Attacked unit)
ML2
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacked unit) to Human Mountain King - Storm Bolt . (Attacking unit)
ML3
Events
Unit - A unit Is attacked
Conditions
Actions
Wait 2.00 seconds
Unit - Order (Attacking unit) to Orc Tauren Chieftain - Shockwave . (Position of (Attacked unit))
Blink
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A ranged attacker) Equal to True
Actions
Unit - Order (Attacked unit) to Night Elf Warden - Blink . (Position of (Attacking unit))
Scarab Summon
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
(Unit-type of (Attacked unit)) Equal to Necron Tomb Spider
Actions
Unit - Order (Attacked unit) to Orc Far Seer - Feral Spirit .
Wait 2.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Evil_HQ <gen>)
Scarab Summon Copy
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) belongs to an ally of Player 7 (Green).) Equal to True
(Unit-type of (Attacked unit)) Equal to Necron Tomb Spider
Actions
Unit - Order (Attacked unit) to Orc Far Seer - Feral Spirit .
Wait 2.00 seconds
Unit - Order (Triggering unit) to Attack-Move To . (Center of Good_HQ <gen>)
Isle of the Druchii
Events
Unit - A unit enters Isle_of_the_Druchii <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Game - Display to (All players) for 30 seconds the text: The Druchii welcome your sacrifice, yet always do we thirst for more...
Unit - Create 1 . Druchii War Hydra for Neutral Hostile at (Center of Druchii_Hydra <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Good Bomb
Events
Unit - A unit enters (Playable map area)
Conditions
((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True
(Unit-type of (Entering unit)) Equal to Bomber Jet
Actions
Unit - Change ownership of (Entering unit) to Player 1 (Red) and Retain color
Unit - Order (Entering unit) to Move To . (Center of Evil_HQ <gen>)
Evil Bomb
Events
Unit - A unit enters (Playable map area)
Conditions
((Entering unit) belongs to an ally of Player 7 (Green).) Equal to True
(Unit-type of (Entering unit)) Equal to Bomber Jet
Actions
Unit - Change ownership of (Entering unit) to Player 7 (Green) and Retain color
Unit - Order (Entering unit) to Move To . (Center of Good_HQ <gen>)
End Bomb
Events
Unit - A unit enters Good_HQ <gen>
Conditions
((Entering unit) belongs to an ally of Player 7 (Green).) Equal to True
(Unit-type of (Entering unit)) Equal to Bomber Jet
Actions
Unit - Remove (Entering unit) from the game
End Bomb Copy
Events
Unit - A unit enters Evil_HQ <gen>
Conditions
((Entering unit) belongs to an ally of Player 1 (Red).) Equal to True
(Unit-type of (Entering unit)) Equal to Bomber Jet
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