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Warhammer 40k Battlegrounds v.9a

This is a spawning game. The objective is to produce units by dropping pods. You get income for these dropped pods.
Based on Warhammer 40k
Has full AI scripts for both teams
Contents

Warhammer 40k Battlegrounds v.9a (Map)

Reviews
MasterHaosis: Hmm.. not bad mapp funny for playing man !!! [ ] Map scanned of viruses [ ] Map doesnot chrash WC3 as far I can see [ ] Map is yours/seems no edited from other author [APPROVED]

Moderator

M

Moderator

MasterHaosis: Hmm.. not bad mapp funny for playing man !!!
[ ] Map scanned of viruses
[ ] Map doesnot chrash WC3 as far I can see
[ ] Map is yours/seems no edited from other author
[APPROVED]
 
Level 10
Joined
Feb 25, 2006
Messages
243
This map is quite good for a Castle Fight type map, but there are a few little bugs afflicting it at the moment.

1. AI screws up the game whenever a player on your team leaves. It will take over your units instead of the leaving player's.
2. Scout Marines don't need to research true sight in order to get true sight, making a big imbalance between invisible units of each faction, considering the fact that it's twice as expensive to get True Sight Cultists.
3. Since the Space Marines are missing the True Sight upgrade, the Drop Turrets for the Space Marines are unable to get True Sight.
4. Description error for Chaos Raptors. It says that the Lvl 1 Raptors give 50 gold and the Lvl 2 gives 25 gold. It's supposed to be the other way around.
5. The Builder's Avatar/Demon summoning ability can be cast on ENEMY units. It's quite gay considering that you can cast it on a tank, killing it in a few seconds.
6. Some people like to stack up lots and lots of Drop Turret Pods, making it almost impossible for the opponent team to attack, and hence lagging the game. I suggest that you put a limit as to how many Drop Pods one can make for each unit type. Or at least for the Drop Turrets. You should also make the "Air Raid" bomber fly all the way PAST the Base so that it bombs the units inside the base as well, as some people will drop the Drop Turrets inside to prevent units from breaking the base.
 
Level 2
Joined
Jan 30, 2008
Messages
15
i tested the game since i downloaded it only against the AI and every game i played ( i played chaos and space marines) space marines won. i dont know why but i think it could be because the chaos has no healers and their invisible unit is allways visible cause it gets visible while attack.i think it is a good game but the balance is somewhere wrong ( i played with 4 space marines and 5 chaos and the space marines won!)
 
Level 2
Joined
Jul 19, 2007
Messages
11
Nice game. Just tired of having to drop the pods, but other than that it's great! No Khorn demons? :( 4/5!
 
Level 3
Joined
Nov 24, 2008
Messages
62
Almsot There

I believe this map is almost to its completion. I did find that this game is not a 1-player game. Mainly because there is no AI. After some thought i found that AI was unnecessary for a game like this because even if AI existed, it would've have strategy/baits/traps whatever. This is a great PvP map, I only don't like how slow the income is :( but it adds challenge ;) .

I would not recommend changing this map for any other reason rather than bugs/glitches/etc.

10/10 out of AWSUM!

:thumbs_up::thumbs_up::thumbs_up::thumbs_up:
 
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