This map is quite good for a Castle Fight type map, but there are a few little bugs afflicting it at the moment.
1. AI screws up the game whenever a player on your team leaves. It will take over your units instead of the leaving player's.
2. Scout Marines don't need to research true sight in order to get true sight, making a big imbalance between invisible units of each faction, considering the fact that it's twice as expensive to get True Sight Cultists.
3. Since the Space Marines are missing the True Sight upgrade, the Drop Turrets for the Space Marines are unable to get True Sight.
4. Description error for Chaos Raptors. It says that the Lvl 1 Raptors give 50 gold and the Lvl 2 gives 25 gold. It's supposed to be the other way around.
5. The Builder's Avatar/Demon summoning ability can be cast on ENEMY units. It's quite gay considering that you can cast it on a tank, killing it in a few seconds.
6. Some people like to stack up lots and lots of Drop Turret Pods, making it almost impossible for the opponent team to attack, and hence lagging the game. I suggest that you put a limit as to how many Drop Pods one can make for each unit type. Or at least for the Drop Turrets. You should also make the "Air Raid" bomber fly all the way PAST the Base so that it bombs the units inside the base as well, as some people will drop the Drop Turrets inside to prevent units from breaking the base.