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Uther (Warcraft II)

I made a pack of models for some special person that Hive has. He commissioned the models, but wanted to stay anonymous and asked of me to upload them. I respect his decision and the models are uploaded so everyone can use them.
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Uther (Warcraft II) (Model)

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Em!
Em!
I agree with some of the comments, but the model works as intended and performs well in-game. Approved.
Strange design choice on the hammer (looks like container). It's also a bit too big in my opinion.
His walking animation is not great. Looks like a robot when he walks.
In attack animation 2, his left shoulder plate wobbles.
In attack animation 1, the white swing effect is misplaced.
Generally a mid tier model with stiff animations.
 
Strange design choice on the hammer (looks like container). It's also a bit too big in my opinion.
His walking animation is not great. Looks like a robot when he walks.
In attack animation 2, his left shoulder plate wobbles.
In attack animation 1, the white swing effect is misplaced.
Generally a mid tier model with stiff animations.

  • The hammer is not meant to be taken as a literal object, but rather as a stylized element; the comparison to a “container” is subjective and does not imply a design flaw.
  • As for the size, it is an intentional artistic decision: a larger weapon emphasizes the silhouette and reinforces the character’s presence, which is common in this style of models.
  • Regarding the walk, the movement is designed to remain consistent with the heavy armor he wears; if it appears “robotic,” it is actually a representation of the rigidity imposed by the equipment.
  • As for the shoulder plate and the attack visual effect, these are minimal details that do not affect gameplay or the overall readability of the animation.

All in all, labeling it as a “mid-tier with stiff animations” oversimplifies the work, overlooking the artistic intent and the stylistic context.
 
  • The hammer is not meant to be taken as a literal object, but rather as a stylized element; the comparison to a “container” is subjective and does not imply a design flaw.
  • As for the size, it is an intentional artistic decision: a larger weapon emphasizes the silhouette and reinforces the character’s presence, which is common in this style of models.
  • Regarding the walk, the movement is designed to remain consistent with the heavy armor he wears; if it appears “robotic,” it is actually a representation of the rigidity imposed by the equipment.
  • As for the shoulder plate and the attack visual effect, these are minimal details that do not affect gameplay or the overall readability of the animation.

All in all, labeling it as a “mid-tier with stiff animations” oversimplifies the work, overlooking the artistic intent and the stylistic context.
No words needed. Thanks for the explanation. I wouldn't be able to describe it like you did. 😀
 
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