Ralle
Owner
- Joined
- Oct 6, 2004
- Messages
- 10,212
Thread opened by request.
Mad Mazers
Update News v1.61
This map is slowly getting bigger and bigger!
This map now has a complete new spawn trigger!
To give you a little visual stuff for what I've changed, take this 2 screenshots.
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Info
This map is made for everyone who is interested in map making, but didn't found the right way to start.
Tower defenses are a great basic to learn map making, because most important parts of a tower defense are very easy to create!
If you have any questions feel free to ask me!
Please do not upload a changed version of this map!
I am very sorry that the last update took so long, but I wasn't enjoying warcraft for a long time. But I am back now.
So if you want to see more stuff, just write me a message here on hive.
Comments and bug reports are highly welcome!
spawn triggers
move triggers
restart triggers
music triggers
Choosable difficulty
level depending requirements for towers
sell ability for towers
player left notification
painted black background of tooltips
hint system
player commands (like: -roll, :message (ingame message contains 'message'), -lifes and much more!)
player control panel (dialog menu)
tower abilitys (selfmade with JASS)
Multiboard with kills, gold, leaks and next level infos
Future updates
-More towers with more spells
Changelog
1.61:
Reworked trigger:
-Misc RuneLureAbility
-Misc RuneLureAbilityUpgrade
1.6:
Changed triggers:
-'Spawn' (and all reliances)
-'Prevent Difficulty' changed to 'Prevent Collision' (difficulty is changed by handicap instead of removing life)
-'Map Init' - removed all level (wave) settings
Renamed trigger:
'Level Special' into 'Get Level Requirement'
Added trigger:
-Finish Level
-Get Gold (to change the bounty via triggers)
-Create Multiboard
-Init Levels
Others:
-Added 30 new wave units
-Changed almost any value (armor, hp,..) for the wave units
-Changed Bolder towers attack speed and damage
-Changed almost every level requirement for towers
Little bit better Jass script for following triggers:
-Misc PaladinAbility
-Misc BoulderTowerAbility
-Misc ColdTowerAbility
-Misc EnergyTowerAbility
-Misc FireTowerAbility
-Misc Map Initialization
-Misc Base Stay
-Spawn Effects
-Life Loose Effects
Overworked trigger: Misc Hints
Overworked 2 triggers: PCom ControlPanel Analysis(+2) - added the playlist stuff
Added Trigger: Misc ChangeFoodMessage
Added Trigger: Misc Music
Changed display time from trigger 'Misc PlayerLeaves' from 100000.. to 5 seconds
Changed unit data
Changed all turret attacks to chaos
Fixed max and min movement speed of units
Changed the value for damage reduction
Changed the loading screen and map preview - decreased the size alot
Ability Frozen Area fixed (slows 50% now, instead of freezing to min. movement speed)
Changed missle speed from all 3 fire towers
Added Towers:
-Darkness Tower
-changed name of trigger "Getting Started" to "Autostart map"
-added a Difficulty System
-better seperation from spawn stuff, loosing, etc (Trigger: Spawn)
-changed mapname from "How to create a Tower Defense" to "[Tut] Mad Mazers"
-doubled the max. hp of every mazer
-added a loading screen and a map preview
-general overwork of all hints
-fixed trigger *Getting started* (map double started)
-fixed trigger *Restart* (map restarted, but waves didn't stopped counting.. result: no spawns)
Credits
-Blizzard Entertainment (human emblem on my loading screen)Thanks to:
All listed people don't changed anything from the map but gave me some hints for the stuff you can see in the brackets.
Falke13 and kola [shorter map name]
13e13ie [loading screen]
Battle_Lord_NL [difficulty system]