Tundra Stalkers <Beta .01> by Terzhul
Up to six players work together to progress into a dangerous wilderness. Packed full of unique items, unique heroes, and party-based play. Boss fights are intense and complicated, each one has a trick that, if carefully orchestrated, your heroes can defeat monsters of amazing power. Multiple custom healers including tanks, healers, and impressive offensive heroes.
Each player starts with a fair amount of gold, and since this is the Full Option Beta access to end-game items is granted at the beginning, along with a plentiful supply of free levels, to test and re-test certain functions, boss fights, etc...
Want to play solo? No problem. Run four heroes at once, if you can. I have beaten the game running four heroes by myself, just build your group accordingly.
Heroes currently respawn at the base camp, and Bandit the Raccoon will allow you revive/choose heroes, when all your heroes are gone from home. Future Betas will include a mini game required to resurrect your hero.
I've built this map from the ground up, every unit, every trigger. My friends have helped me Beta test thus far but looking for positive and negative feedback. Questions? Comments? email
[email protected].
Grab some friends (Up to 6, recommended 4), dowload this map, and enjoy the adventure!
<Beta .02 Upgrade notes>
-New Heroes!
-Many cosmetic upgrades. Over 2000 Doodads added, along with major terrain modifications.
-Boss fights fixed. Old Sappy now works as intended.
-Random loot drops added. These items are incredibly powerful but have an extremely low drop rate.
-Most tooltips now accurately display information.
-Most Heroes and creeps fixed, and difficulty is balanced.
-A single player may still run as many Heroes as desired, but starting gold is now lowered to 1000 to prevent bought-item abuse.
Keywords:
Team, Raid, Adventure, Group, RPG, Beta, New