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(2)Snowspire Hills

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Story - Silent hills full of ice and snow, creatures roam and are adapting to these conditions everyday. Some areas are rocky and slick, watch your step it may be the end. You have been warned.

Map Features -
: 4 Gold Mines
: 10 Orange Camps
: 6 Green Camps
: 2 Red Camps
: 5 Neutral Buildings
: 2 Players

Credits - None.

Map Type - Melee

Author - The Panda/ItsKrylon

Changes: Changed terrain around.
Changed ghosts too new hostile creeps.
Changed terrain and cliffs around.
Changed some doodads.
Previews
Contents

Snowspire Hills (Map)

Reviews
WolfFarkas
Very nice map as always, I like the terraining. I have 3 sugestions 2 mayors, one minor. 1) I am permisive with choke points but this is to much, I sugest re-design it. 2) Banshee looting, possesion bug, they posses footmans very easy and no loot...
deepstrasz
Maybe the Blademaster'll gain a tad too much XP since there are two green camps very close to each other. Apart from that, wood isn't quite as much or at least that close to the main building but it's not quite problematic. Aesthetics are really fine...
Level 29
Joined
May 21, 2013
Messages
1,637
Very nice map as always, I like the terraining.

I have 3 sugestions 2 mayors, one minor.

1) I am permisive with choke points but this is to much, I sugest re-design it.
upload_2018-4-7_23-9-14.png

2) Banshee looting, possesion bug, they posses footmans very easy and no loot. Banshees are usefulls in orange creeps as distance attackers, following the formula 5-5-3-3
upload_2018-4-7_23-8-50.png

3) Since there is only one goldmine, and you know the human-undead thing, maybe lower, the level, let say 16, you can put the red in the market or the mercenary camp

nothing more

4/5
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,253
Maybe the Blademaster'll gain a tad too much XP since there are two green camps very close to each other. Apart from that, wood isn't quite as much or at least that close to the main building but it's not quite problematic.
Aesthetics are really fine, good actually.
I see you've removed the ghosts completely. You only need have not let them drop items, is all.

Please write a changelog and/or link to the posts you've based the update on. You don't touch the changelog on most of your maps.

Approved.
 
Level 66
Joined
Jun 2, 2008
Messages
11,652
Maybe the Blademaster'll gain a tad too much XP since there are two green camps very close to each other. Apart from that, wood isn't quite as much or at least that close to the main building but it's not quite problematic.
Aesthetics are really fine, good actually.
I see you've removed the ghosts completely. You only need have not let them drop items, is all.

Please write a changelog and/or link to the posts you've based the update on. You don't touch the changelog on most of your maps.

Approved.

Ill edit it.
 
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