• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Ogres (Orcs & Humans)

I made a pack of models for some special person that Hive has. He commissioned the models, but wanted to stay anonymous and asked of me to upload them. I respect his decision and the models are uploaded so everyone can use them.
Previews
Contents

Ogres (Orcs & Humans) (Model)

OgreV2 (Model)

OgreV3 (Model)

Reviews
Em!
Em!
The model works as intended and performs well in-game. Approved.
Level 3
Joined
Nov 21, 2018
Messages
4
This is a great model, however, unfortunately I found some problems. During the Portrait Talk animation, the ogre does not open its mouth and the team color in the background disappear. Author, could you correct this offensive oversight?
 
Level 3
Joined
Nov 21, 2018
Messages
4
So, about the voice line, you are right, but could you explain what the fundamental difference is, I think this is a rather interesting case that I came across for the first time. Thank to you and author this model
 
Level 27
Joined
Dec 6, 2022
Messages
655
So, about the voice line, you are right, but could you explain what the fundamental difference is, I think this is a rather interesting case that I came across for the first time. Thank to you and author this model
This is due to the bones of the model.Some models have two skeletons of bones for two heads, and when talking, either one or two heads are counted.
The mortar team is also working.
 
Top