Deleted member 212788
D
Deleted member 212788
I like the idea and direction, though the animations are a bit stiff and awkward (walk and attack specifically). The poly count could also be slightly reduced from initial looks. Also, while on geometry, the knees and lower legs definitely need to be slightly larger - currently she looks very malnourished. Curves and pronounced shapes are actually far more natural and even beneficial in video games where poly count is limited. As for length, personally I feel her legs and arms are a bit too long, though that's a personal opinion. Generally, I'd stick to the math ratios. On that note, shoulders should be a tiny bit wider to fit the hips. Head/Biceps/Triceps are well proportioned, though the chest looks...off. I can't quite place it but the skin looks stretched and dry - more shading and shine is definitely something I'd add. Or, if you don't feel like bothering with that, just drape a robe or cape over it - it's far easier and still fits the aesthetic. Bow looks great, though the quiver is clipping into the thigh. I'd personally move it up a bit and angle it in animations since when reloading, she would obviously manipulate it. Think of a lever connected on its centre. Finally, massive props for not giving her high heels - the amount of high-heeled fantasy female characters is too damn high 