Base builder survival map.
Aesthetically, I found the map to very pleasant, the terrain was suitable and the custom music was a nice touch.
The map works fine, though I personally disagree with many of the balance/map design choices here.
A large number of players lost pretty early as they did not build a market (hence had no income).
To me this is an issue for a few reasons.
- If you make the mistake of building towers early, and have no money to build a market; you are dead.
- Buildings such as the market have a fixed location, you cannot choose where to build them.
> Hence if there is building that is vital and has a fixed location; why not just give everyone one at the start?
It seems very arbitrary to force players to construct their own base while at the same time limiting certain required buildings to be placed in certain areas.
Other Design Gripes
- Found combat units rather pointless outside of boss rounds
- Lumber/gold income ratio was off; you always have a lot of surplus lumber
- Having an income timer than ran separately from the wave timer was odd. Not inherently bad, but I did find it strange.