Here's my review from
The Grand Review Exchange.
I played as the firelord first.
-I dig the short summary of each heor in their tooltip. however, the "Choose (name here)" in the beginning of each text could be removed.
-The firelord was really strong, and leveled really fast. Perhaps i leveled gfaast becuiase I was alone in lane though.
-The ability when the firelord calls down three meteors delas damage before the meteors land, which is a bit ugly.
-I love that all abilities have the proper hotkeys!
-My ultimate (as firelord) was not as strong as my second ability.
-The orc watchtowers fires spectral birds rather than arrows. Seems a bit weird to me.
-The first time i died, I lost loads of gold. I didn't see how much it was before, but it was at least 1500, and it got reduced to 179.
-The teleport to the shop is placed in a weird position, I think.
-Thge third ability of the firlord had really short cooldown, so I could have my damage boost on permanetly, which is really powerful.
-Archers have longer range than the second set of towers.
-The second set of turrets have howl of terror as attack missile. That is a bit strange.
-The items doesn't seem very balanced, and provides huge powerspikes when you buy them. Staff of radiation boosted attack by 60 + dealing 60 damage to all targets in a pretty large area. Really strong, I'd say.
-There is no death timer, so you don't know when you are going to respawn.
-The shops weren't very aesthetic, and felt almost random.
-The towers are too powerful, and the creeps to weak, I reckon.
-There are a lot of random lined-up buildings in the bases. Doesn't say what they do, and they aren't very good-looking either.
-Sobi mask provides +1 mana regenration, which is barely noticable in comparison to my already huge mana regen.
-The mountain inhabitants / Creeps are pretty weak for the gold reward they provide.
-Later in the game, the meteor shower didn't always enable the second abaility, giving you an attack damage boost.
-I could stand behind the fortress, out of its range and attack it without having to worry about the towers in front of it.
-You can really spam abilities with the firelord, which may be fun, but is also powerful.
Then I played as Samuro (blademaster)
-The blademaster has an ability taht gives 0.01 chance of killing an unit instantly. That is too weak to even be useful.
-The creeps attack and armor or health does not increase over time. This makes them really strong early, and useless late game.
-The blademaster have huge mana costs for a non-intelligence hero. Impossible to use properly.
-The health potion must be targeted on the hero. It would make more sense if you just clicked it to heal yourself.
-180 seconds cooldown on mirror image is damn high!
-Terrain is very plain and lacks doodads and variation.
-When I died here the first time, I lost all my gold.
There are many balancing things to fix in this map, aswell as a lot more upgrades to the terrain.
The abilities looks awesome, but they are often under or overpowered.
Hotkeys on all hero abilities aswell as good descriptive tooltips is a big plus for this map. I really liked that.
You have a nice foundation for a map, and you need to work on some balance and visual changes to make it really good.