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All credit to Blizzard Entertainment. One of my first experiments in taking components from WoW models to kitbash them in blender.
If you are going to use a lot of WoW based structure or building textures in a map it makes sense to have a separate subfolder called "wow" in the map's game files and then store all of the WoW textures as their original name in the WoW game files. This method allows the map to be smaller in size because many WoW models share textures. Bear in mind the model's texture path code must also have the wow folder designated in the texture path. This dock model provides an example of this method in action.
WoW got flying cities and you're asking if a flying ship is a problem xD
But honestly, I think the boats are supposed to be perpendicular to the walls near the ramps and these perpendicular on the ships.
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