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How to import Human Dock Shipyard Northrend Style

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Human Dock Shipyard Northrend Style of the bundle Human Dock Shipyard Northrend Style. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file WoW Human Dock Shipyard Northrend Style.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint2.dds
mm_westfall_stonetrim01.dds
RallyPoint1.dds
mm_inn_woodfloor_01.dds
am_bbay_misc_pirate.dds
mm_strmwnd_int_trim_01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
am_bbay_trim_02_pirate.dds
gp_shipramp.dds
am_bbay_woodwall_pirate.dds
nr_hu_walls2.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing StructHuDock.mdx

Now Click the "Import File" Button:

Next select 'StructHuDock.mdx' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx

Done, you have imported the file StructHuDock.mdx.

Importing RallyPoint1.dds

Now Click the "Import File" Button:

Next select 'RallyPoint1.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
war3mapimported/RallyPoint1.dds

Double-click the file RallyPoint1.dds:

RallyPoint1.dds
Image / Texture
43
war3mapimported/RallyPoint1.dds

Tick the box "Use Custom Path" and type in the correct path:

RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds

Done, you have imported the file RallyPoint1.dds.

Importing RallyPoint2.dds

Now Click the "Import File" Button:

Next select 'RallyPoint2.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
war3mapimported/RallyPoint2.dds

Double-click the file RallyPoint2.dds:

RallyPoint2.dds
Image / Texture
256
war3mapimported/RallyPoint2.dds

Tick the box "Use Custom Path" and type in the correct path:

RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds

Done, you have imported the file RallyPoint2.dds.

Importing am_bbay_misc_pirate.dds

Now Click the "Import File" Button:

Next select 'am_bbay_misc_pirate.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
war3mapimported/am_bbay_misc_pirate.dds

Double-click the file am_bbay_misc_pirate.dds:

am_bbay_misc_pirate.dds
Image / Texture
85
war3mapimported/am_bbay_misc_pirate.dds

Tick the box "Use Custom Path" and type in the correct path:

am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds

Done, you have imported the file am_bbay_misc_pirate.dds.

Importing am_bbay_trim_02_pirate.dds

Now Click the "Import File" Button:

Next select 'am_bbay_trim_02_pirate.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
war3mapimported/am_bbay_trim_02_pirate.dds

Double-click the file am_bbay_trim_02_pirate.dds:

am_bbay_trim_02_pirate.dds
Image / Texture
85
war3mapimported/am_bbay_trim_02_pirate.dds

Tick the box "Use Custom Path" and type in the correct path:

am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds

Done, you have imported the file am_bbay_trim_02_pirate.dds.

Importing am_bbay_woodwall_pirate.dds

Now Click the "Import File" Button:

Next select 'am_bbay_woodwall_pirate.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
war3mapimported/am_bbay_woodwall_pirate.dds

Double-click the file am_bbay_woodwall_pirate.dds:

am_bbay_woodwall_pirate.dds
Image / Texture
85
war3mapimported/am_bbay_woodwall_pirate.dds

Tick the box "Use Custom Path" and type in the correct path:

am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds

Done, you have imported the file am_bbay_woodwall_pirate.dds.

Importing gp_shipramp.dds

Now Click the "Import File" Button:

Next select 'gp_shipramp.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
war3mapimported/gp_shipramp.dds

Double-click the file gp_shipramp.dds:

gp_shipramp.dds
Image / Texture
85
war3mapimported/gp_shipramp.dds

Tick the box "Use Custom Path" and type in the correct path:

gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds

Done, you have imported the file gp_shipramp.dds.

Importing mm_inn_woodfloor_01.dds

Now Click the "Import File" Button:

Next select 'mm_inn_woodfloor_01.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
war3mapimported/mm_inn_woodfloor_01.dds

Double-click the file mm_inn_woodfloor_01.dds:

mm_inn_woodfloor_01.dds
Image / Texture
85
war3mapimported/mm_inn_woodfloor_01.dds

Tick the box "Use Custom Path" and type in the correct path:

mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds

Done, you have imported the file mm_inn_woodfloor_01.dds.

Importing mm_strmwnd_int_trim_01.dds

Now Click the "Import File" Button:

Next select 'mm_strmwnd_int_trim_01.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
war3mapimported/mm_strmwnd_int_trim_01.dds

Double-click the file mm_strmwnd_int_trim_01.dds:

mm_strmwnd_int_trim_01.dds
Image / Texture
85
war3mapimported/mm_strmwnd_int_trim_01.dds

Tick the box "Use Custom Path" and type in the correct path:

mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds

Done, you have imported the file mm_strmwnd_int_trim_01.dds.

Importing mm_westfall_stonetrim01.dds

Now Click the "Import File" Button:

Next select 'mm_westfall_stonetrim01.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
war3mapimported/mm_westfall_stonetrim01.dds

Double-click the file mm_westfall_stonetrim01.dds:

mm_westfall_stonetrim01.dds
Image / Texture
85
war3mapimported/mm_westfall_stonetrim01.dds

Tick the box "Use Custom Path" and type in the correct path:

mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds

Done, you have imported the file mm_westfall_stonetrim01.dds.

Importing mm_wf_barracks_wall_02.dds

Now Click the "Import File" Button:

Next select 'mm_wf_barracks_wall_02.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
Image / Texture
85
war3mapimported/mm_wf_barracks_wall_02.dds

Double-click the file mm_wf_barracks_wall_02.dds:

mm_wf_barracks_wall_02.dds
Image / Texture
85
war3mapimported/mm_wf_barracks_wall_02.dds

Tick the box "Use Custom Path" and type in the correct path:

mm_wf_barracks_wall_02.dds
Image / Texture
85
wow/mm_wf_barracks_wall_02.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
Image / Texture
85
wow/mm_wf_barracks_wall_02.dds

Done, you have imported the file mm_wf_barracks_wall_02.dds.

Importing nr_hu_roofunderside.dds

Now Click the "Import File" Button:

Next select 'nr_hu_roofunderside.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
Image / Texture
85
wow/mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
Image / Texture
85
war3mapimported/nr_hu_roofunderside.dds

Double-click the file nr_hu_roofunderside.dds:

nr_hu_roofunderside.dds
Image / Texture
85
war3mapimported/nr_hu_roofunderside.dds

Tick the box "Use Custom Path" and type in the correct path:

nr_hu_roofunderside.dds
Image / Texture
85
wow/nr_hu_roofunderside.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
Image / Texture
85
wow/mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
Image / Texture
85
wow/nr_hu_roofunderside.dds

Done, you have imported the file nr_hu_roofunderside.dds.

Importing nr_hu_walls2.dds

Now Click the "Import File" Button:

Next select 'nr_hu_walls2.dds' in the folder which you extracted from the zip archive:

Human Dock Shipyard Northrend Style
StructHuDock.mdx
RallyPoint1.dds
RallyPoint2.dds
am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
gp_shipramp.dds
mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
nr_hu_walls2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
Image / Texture
85
wow/mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
Image / Texture
85
wow/nr_hu_roofunderside.dds
nr_hu_walls2.dds
Image / Texture
85
war3mapimported/nr_hu_walls2.dds

Double-click the file nr_hu_walls2.dds:

nr_hu_walls2.dds
Image / Texture
85
war3mapimported/nr_hu_walls2.dds

Tick the box "Use Custom Path" and type in the correct path:

nr_hu_walls2.dds
Image / Texture
85
wow/nr_hu_walls2.dds

The file has been properly added to the map archive:

StructHuDock.mdx
Model
328
war3mapimported/StructHuDock.mdx
RallyPoint1.dds
Image / Texture
43
ui/feedback/rallypoint/RallyPoint1.dds
RallyPoint2.dds
Image / Texture
256
ui/feedback/rallypoint/RallyPoint2.dds
am_bbay_misc_pirate.dds
Image / Texture
85
wow/am_bbay_misc_pirate.dds
am_bbay_trim_02_pirate.dds
Image / Texture
85
wow/am_bbay_trim_02_pirate.dds
am_bbay_woodwall_pirate.dds
Image / Texture
85
wow/am_bbay_woodwall_pirate.dds
gp_shipramp.dds
Image / Texture
85
wow/gp_shipramp.dds
mm_inn_woodfloor_01.dds
Image / Texture
85
wow/mm_inn_woodfloor_01.dds
mm_strmwnd_int_trim_01.dds
Image / Texture
85
wow/mm_strmwnd_int_trim_01.dds
mm_westfall_stonetrim01.dds
Image / Texture
85
wow/mm_westfall_stonetrim01.dds
mm_wf_barracks_wall_02.dds
Image / Texture
85
wow/mm_wf_barracks_wall_02.dds
nr_hu_roofunderside.dds
Image / Texture
85
wow/nr_hu_roofunderside.dds
nr_hu_walls2.dds
Image / Texture
85
wow/nr_hu_walls2.dds

Done, you have imported the file nr_hu_walls2.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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