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Frost Massacre

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
In Frost Massacre, four powerful factions find themselves locked in mortal combat within a treacherous landscape teeming with hostile creatures. Unlike traditional melee maps, this battlefield is dotted with numerous monster camps that pose a constant threat to unwary players while offering tempting rewards for those brave enough to face them.


Each player's base is strategically positioned with monster lairs in close proximity, creating a dangerous dance between human opponents and AI-controlled threats. The compact battlefield ensures that players must constantly balance their aggression toward enemies with the need to manage nearby monster populations that could spell doom for careless commanders.
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Frost Massacre (Map)

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Remixer
Review - Frost Massacre (Version September 20th 2025) Synopsis: Frost Massacre is a four-player melee map played on a icy terrain scenery. The map features central area which is blocked off by extremely strong creep camps, possibly hindering other...
Review - Frost Massacre
(Version September 20th 2025)
Synopsis: Frost Massacre is a four-player melee map played on a icy terrain scenery. The map features central area which is blocked off by extremely strong creep camps, possibly hindering other players and definitely hindering gameplay against computer players.
Map Aesthetics: The easthetics are quite pleasant and the frozen scenery is consistent. While usage of snow tiles could improve the pleasantness and readability of the terrain it is acceptable also at the moment. Placement of decorative doodads is also rather good.
Map Layout: The layout is good at a first glance but there are some issues. But it definitely has potential. First of all, the entrances to the bases are not mirrored properly - some bases have smaller (narrower) entrances, making them brutally hard to engage on, as the bases are also on the high-ground. Similarly, it is slightly unbalanced that the expansion gold mine ramps are on the opposite sides (towards the center or towards the edge), making a huge imbalance in how they come to play and player positioning can have very dramatic effect on the gameflow. The creep camps blocking the central area can work, but the creep camps are too strong for the practicality: there is little to no reward for fighting a level 36 creep camp, not to mention that it blocks all the strategic channels of the map, ending up making the layout boring, rather than interesting. The dragon camp is also ridiculously strong - while strong creep camps can work on some specific scenarios, there must be good reasoning behind them. Fighting absurdly strong creep camps is rarely a good play, and even then it must not be a coin-flip or major part of the gameplay (unless, once again, well-reasoned).
Neutral Objectives: The creep camps are almost at acceptable level (apart from the aforementioned ones). The green spider camp could have fewer units, but numerous weak units can bring some interesting meta-shifts. Similarly there are few camps with 2-3 units only, which are really tough opponents - typically creep camps consist of 3-5 units for a reason, as the creep levels and unit strength is balanced around this factor. Deviating too far from this is often a bad idea.
Comment: Acceptable map, albeit improvements could be made: layout loses more than it gains from the unconventional creep placement. Similarly the terrain tile usage could be improved as well as minor touches on creep camps overall. Rated as Simple. Also, please add description to the map, as mentioned by Panda.
 

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