(11 ratings)
Dude, I wanted a model like this for so long! Good job mate, +rep
Ooooh Wow, I REALLY like his WALK animation. Especially that flowy robe. Small yet proper physics recognition is rare with WC3 models because most modelers don't really care about them, but you have done a phenomenal job!
Really appreciate your hard work.
5/5 From Me
The team color and the particle emitters are enough, the file size is acceptable, and the re-wrap is so cool bro! Another amazing work Casper!
The animations are fantastic. They make this good model great.
Pretty cool. Love the face.
Excellent! Just needs be reworked just a bit more, that's my only suggestion.![]()
It's a fine staff; I just never played Diablo I.
Sorry, I was very tired that night.What do you mean by "be reworked"?
Sorry, I was very tired that night.
What I meant is:
"It needs to be a bit more elaborate so it doesn't look like a simple screenshot."![]()
I like the way he looks when he walks, was his face the Far Seer's made to look like the necromancer?
And are those lich parts as his torso, and the clothing is from the Blood Mage, am I right??
The staff is awesome, it reminds me of a staff mod for another game.
And the Spell Breaker? Anims match him.
while this is a corresponding resource, i'm inclined to move it to substandard. firstly, your model could very easily use the default necromancer icon. secondly, i think you could take a better angle to get rid of the jaggies, or edit it using a program. it's never too late to start having experience with image programs!
He doesn't have a shield so his twist of his torso on the right is uncalled for. You could either change that animation or use some from another unit.
4/5.
On the Spell Breaker model... That's why he stands like that flexed on one side because of the size and weight of the shield. Simple animation analogy mate.Where did you saw a shield?
On the Spell Breaker model... That's why he stands like that flexed on one side because of the size and weight of the shield. Simple animation analogy mate.
To me it matters in what aesthetics are concerned. That's why I suggested you replace the animations that have the model flexed. But, of course it's not my decision.Yeah, but that doesn't matter at all. Lets just pretend that Lazarus is old age and had some problems with his left-arm.
To me it matters in what aesthetics are concerned. That's why I suggested you replace the animations that have the model flexed. But, of course it's not my decision.
MODERATION
Approved
His beard has grown quite a lot since I last saw him, haha.
Models looks good and works ingame, approved.
Good job
@Rubellu Sidus
Please PM Ralle to merge icon and model. New rule is up, screenshot icons are no longer allowed to be standalone resources.
In future screenshot icons are no longer being uploaded in icon forum, but rather added as asset to model, by author himself.Didn't knew that, since this model is old one. I asked Ralle but should I remove the icon as asset and place in the section "Icon" in the model thread edit?
Very nice model.
Good job!