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- Apr 24, 2012
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- 5,113
This is something 
I like the animations, esp. that Channel
I like the animations, esp. that Channel
(12 ratings)
Woah, man. You're a little early, though. : )
I gotta say, I can't view the model/anims right now, but I don't need to; the pictures alone is impressive enough. This would be a stellar entry; I'd love to see something like this in that (not necessariyl an ogre, more the style (off topic: what would you say is different in your workflow/mindset bewteen stuff like this & the Dwarven Runepriest guy vs. many of your other models (death knights, dragon, paladins, etc)?))
I love the side coat-tails, adn the use of the Alchemist ogre skin. The head/face is either "very cool" or "very weird", (though you *did* say 'deformed' : P).
Verah Noice.
Woah, quite an extensive response... I like it. It's rare that someone actually responds in kind, so I appreciate it. I particularly appreciate that you not only answered my question in general, but responded with your process on this guy in particular; I don't know about anybody else, but I love hearing that kind of stuff, so if you aren't tooI've developed an eye for mesh-making. I can work through the entire mesh of a model, just by closing my eyes.
I've also memorized a significant amount of textures in WC3, and can think through how to apply them. It all starts with an idea, and then a texture trawl in the MPQs.
I come up with an idea, a single descriptive word, or maybe two, and then will often go through multiple iterations of the same character, with slight changes, until my concept could be described as something else entirely. For my Battlelord, it was originally going to be a Warrior Shaman, much like Thrall in WoW. However, I had a project in mind that called for a Chieftain-type character.
A number of small features were cut, and others were added, once I got the base mesh down. For example, on the spiked shoulderpad, I had planned to put an Eagle head there, from the Wyvern Rider texture, to mirror the Wolfhead on the other shoulderpad.
Early on in the animation phase, I wanted to give the Ogre very Pitlord-esque animations, especially for his attacks. However, as I moved forward, my Ogre began to take shape in a different manner than I'd expected, and I went with whatever animations would... flow.
All of THAT aside, my artstyle is heavily dependant on the music I listen to while working. The specific band, the type of song, be it a pounding, heavy anthem, to a slow, sombre ballad, to whatever else there is, it affects my work, along with the speed, the lyrics, the... Well, everything behind the song.
Anyway, I wanted to get some practice in.