Deleted member 247165
D
Deleted member 247165
Well, for starters: Map Description - Templates
Now, on to the review of this AoS. You've put a lot of work into it, based on what I saw while playing it. You've got interesting custom heroes and a lot of custom items as well. The problem with the heroes is that they barely got any synergy on their spells. You see, heroes in an AoS must have at least 2 or 3 spells that can combo when they are combined. A mere example is: My hero reduces the magic resistance of the enemy hero, my Arcane Bolt deals magic damage to the target. See what I'm talking about? Synergy, spells combined leading to a more nice and attracting gameplay. I could barely understand what the spells and items do since 95% of the tooltips are in French as you already said. It is required to be in English. Not only for approval but also to help people understand your game. Not everyone speaks French. Spells dont have a detailed tooltip, as in describing the cooldown time or how they evolve at each level (this in the unlearned skills section).I like the idea of training troops that target the enemy team. Bonus points for the nice variety of the units you can train. The shop area is very confusing. I've been at that point for a long time, until I switched to the single merchant system with multiple shop pages which I highly recommend it to you. It would be way better if each player could have access faster to the shops rather than walking to the middle. I really wanted to test it further but at this point, it cannot be approved. This one goes in Awaiting Update for now. Fix what I mentioned. It has good potential and would be sad to waste it.
Now, on to the review of this AoS. You've put a lot of work into it, based on what I saw while playing it. You've got interesting custom heroes and a lot of custom items as well. The problem with the heroes is that they barely got any synergy on their spells. You see, heroes in an AoS must have at least 2 or 3 spells that can combo when they are combined. A mere example is: My hero reduces the magic resistance of the enemy hero, my Arcane Bolt deals magic damage to the target. See what I'm talking about? Synergy, spells combined leading to a more nice and attracting gameplay. I could barely understand what the spells and items do since 95% of the tooltips are in French as you already said. It is required to be in English. Not only for approval but also to help people understand your game. Not everyone speaks French. Spells dont have a detailed tooltip, as in describing the cooldown time or how they evolve at each level (this in the unlearned skills section).I like the idea of training troops that target the enemy team. Bonus points for the nice variety of the units you can train. The shop area is very confusing. I've been at that point for a long time, until I switched to the single merchant system with multiple shop pages which I highly recommend it to you. It would be way better if each player could have access faster to the shops rather than walking to the middle. I really wanted to test it further but at this point, it cannot be approved. This one goes in Awaiting Update for now. Fix what I mentioned. It has good potential and would be sad to waste it.