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Triggers
Crimson Raiders 03.w3m
Variables
Variables
Initialization
Load Margorr
Tinker Stay Base
Centaur assaults
Centaur debug
Naga Wrath
Murlocks Attacks stops
Tridena Escape
Trid lines
Load Dranosh
Margor EXP locpk
Dranoshr EXP lock
Emerald Ring
Map start
Starting Cinematic
Ending Cinematic
Turtle wounded
Turtle healed
Tides ring
Hero exp handicap
Lose condition
Main Quest update
Feast quest
Feast update
Meteor hint
Meteor pick
Set next level
Tinker stay base
Fun trig
Resources
Resc miss
Kage 1
Kage 1 Copy
Kage 1 Copy 2
Kage 1 Copy 3
Kage 1 Copy 4
Kage 1 Copy 5
Kage 1 Copy 6
Kage 1 Copy 7
Kage 1 Copy 8
Kage 1 Copy 9
Kage 1 Copy 10
Kage 1 Copy 11
Kage 1 Copy 12
Kage 1 Copy 13
Kage 1 Copy 14
Kage 1 Copy 15
Kage 1 Copy 15 Copy
Kage 1 Copy 15 Copy 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Dranosh
unit
No
Hero_Margorr
unit
No
OPQ_REQ_1
questitem
No
Optional_Quest
quest
No
Quest_1
quest
No
Quest_req_1
questitem
No
Load Margorr
Events
Map initialization
Conditions
Actions
-------- Load Hero From Cache --------
Game Cache - Create a game cache from CR_Campaign.w3v (Unexpected type: 'stringnoformat')
Game Cache - Restore Margorr (Unexpected type: 'stringnoformat') of CR02 (Unexpected type: 'stringnoformat') from (Last created game cache) for Player 1 (Red) at (Center of Region_000 <gen>) facing 100.00
Set Variable Set Hero_Margorr = (Last restored unit)
If (Hero_Margorr Not equal to No unit) then do (Skip remaining actions) else do (Do nothing)
-------- Create Default Hero --------
Unit - Create 1 . Blademaster (Possessed) for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Set Variable Set Hero_Margorr = (Last created unit)
Tinker Stay Base
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Move Tinker 0008 <gen> instantly to (Center of Region_007 <gen>)
Centaur assaults
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Centaur Archer for Player 13 (Maroon) at (Center of Centaur_Spwm_area <gen>) facing Default building facing degrees
Unit Group - Order (Units in Centaur_Spwm_area <gen>) to Attack . Tinker 0008 <gen>
Wait 0.10 seconds
Unit - Create 8 . Centaur Drudge for Player 13 (Maroon) at (Center of Centaur_Spwm_area <gen>) facing Default building facing degrees
Unit Group - Order (Units in Centaur_Spwm_area <gen>) to Attack . Tinker 0008 <gen>
Wait 0.10 seconds
Unit - Create 2 . Centaur Impaler for Player 13 (Maroon) at (Center of Centaur_Spwm_area <gen>) facing Default building facing degrees
Unit Group - Order (Units in Centaur_Spwm_area <gen>) to Attack . Tinker 0008 <gen>
Wait 0.10 seconds
Unit Group - Order (Units in Centaur_Spwm_area <gen>) to Attack . Tinker 0008 <gen>
Unit - Create 2 . Centaur Outrunner for Player 13 (Maroon) at (Center of Centaur_Spwm_area <gen>) facing Default building facing degrees
Wait 0.10 seconds
Unit Group - Order (Units in Centaur_Spwm_area <gen>) to Attack . Tinker 0008 <gen>
Unit - Create 1 . Centaur Sorcerer for Player 13 (Maroon) at (Center of Centaur_Spwm_area <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Centaur_Spwm_area <gen>) to Attack . Tinker 0008 <gen>
Centaur debug
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit - Move Centaur Sorcerer 0026 <gen> instantly to (Center of Centaur_Spwm_area <gen>)
Naga Wrath
Events
Unit - Summoner 0108 <gen> 's life becomes Less than 500.00
Conditions
Actions
Unit - Create 2 . Dragon Turtle for Player 15 (Turquoise) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Naga Royal Guard for Player 15 (Turquoise) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Myrmidon for Player 15 (Turquoise) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Snap Dragon for Player 15 (Turquoise) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 5 . Naga Siren for Player 15 (Turquoise) at (Center of Region_006 <gen>) facing Default building facing degrees
Murlocks Attacks stops
Events
Unit - Summoner 0108 <gen> 's life becomes Less than 500.00
Conditions
Actions
Tridena Escape
Events
Unit - Summoner 0108 <gen> 's life becomes Less than 500.00
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Make Summoner 0108 <gen> Invulnerable
Player - Set the current research level of Rnsb (Unexpected type: 'techcode') to 1 for Player 15 (Turquoise)
Unit - Set life of Summoner 0108 <gen> to 100 %
Unit - Change ownership of Summoner 0108 <gen> to Neutral Passive and Change color
Cinematic - Send transmission to (All players) from Summoner 0108 <gen> named Naga : Play No sound and display You are just some savage beasts! I won't be taken dow'n by the likes of you! We will meet soon enough red pests! . Modify duration: Add 10.00 seconds and Wait
Unit Group - Order (Units in (Playable map area) owned by Player 15 (Turquoise)) to Patrol To . (Center of Region_000 <gen>)
Wait 8.00 seconds
Unit - Move Summoner 0108 <gen> instantly to (Position of Dragon Turtle 0194 <gen>) , facing Default building facing degrees
Trid lines
Events
Unit - Summoner 0108 <gen> Is attacked
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Summoner 0108 <gen> named Naga : Play No sound and display Devour them my pets! . Modify duration: Add 2.00 seconds and Wait
Load Dranosh
Events
Map initialization
Conditions
Actions
-------- Load Hero From Cache --------
Game Cache - Create a game cache from CR_Campaign.w3v (Unexpected type: 'stringnoformat')
Wait 5.00 seconds
Game Cache - Restore Dranosh (Unexpected type: 'stringnoformat') of CR02 (Unexpected type: 'stringnoformat') from (Last created game cache) for Player 1 (Red) at (Center of Region_000 <gen>) facing 100.00
Set Variable Set Dranosh = (Last restored unit)
If (Dranosh Not equal to No unit) then do (Skip remaining actions) else do (Do nothing)
-------- Create Default Hero --------
Unit - Create 1 . Blademaster for Player 1 (Red) at (Center of Region_000 <gen>) facing Default building facing degrees
Margor EXP locpk
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Hero level of Hero_Margorr) Greater than or equal to 6
Actions
Trigger - Turn off (This trigger)
Hero - Disable experience gain for Hero_Margorr .
Dranoshr EXP lock
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
(Hero level of Dranosh) Greater than or equal to 6
Actions
Trigger - Turn off (This trigger)
Hero - Disable experience gain for Dranosh .
Emerald Ring
Events
Conditions
Actions
Map start
Events
Map initialization
Conditions
Actions
AI - Start melee AI script for Player 15 (Turquoise) : war3mapImported\Murlock Ai map 3.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 13 (Maroon) : war3mapImported\centaur ai ch 4.ai (Unexpected type: 'aiscript')
Player - Turn Gives bounty On for Player 12 (Brown)
Hero - Disable experience gain for Tinker 0008 <gen> .
Player - Turn Gives bounty On for Player 15 (Turquoise)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 13 (Maroon)
Unit Group - Pick every unit in (Units within 600.00 of (Position of War Mill 0423 <gen>).) and do (Order (Picked unit) to Harvest Nearby Lumber.)
Quest - Create a Required quest titled Secure and protect with the description With the help of Gazz and Azzeg, Margorr and his brother Dranosh must organise his forces and get ready for the invasion. While Gazz is securing resources and organising the base, the rest of the party must clear the area of any unwanted pests whille defending your base. , using icon path ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
Set Variable Set Quest_1 = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Clear the area
Set Variable Set Quest_req_1 = (Last created quest requirement)
AI - Start campaign AI script for Player 1 (Red) : map.ai (Unexpected type: 'aiscript')
Starting Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 0.2 seconds
Camera - . Apply . gg_cam_Starting_Camera_1 for Player 1 (Red) over 0.20 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display I am keen on your people joining us Azzeg, but unfortunetly that decision is not mine to make. . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_Starting_Camera_2 for Player 1 (Red) over 2.50 seconds
Wait 1.00 seconds
Unit - Order Dranosh to Follow . Tinker 0008 <gen>
Unit - Order Hero_Margorr to Follow . Tinker 0008 <gen>
Cinematic - Send transmission to (All players) from Draenei Disciple 0025 <gen> named Azzeg : Play No sound and display I have seen their leader in battle. I was glad they saved me but I never believed they would survive that battle.But if you plan to build a home in this part of the world I want to earn a place for my people among you. I have come here today not as a man of trade but as face for my people. . Modify duration: Add 20.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display We have come to offer our thanks for your help Gazz. Thanks to you we have left noone behind. We bleed but we heal. . Modify duration: Add 8.00 seconds and Wait
Camera - . Apply . gg_cam_Starting_Camera_3 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display There is no need for that warchief, I have arranged for the wounded to be attended to with a new medicine brought by our new friend over here. . Modify duration: Add 8.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display It is you... the stranger we found inside that cage!. I ..won't offer my thanks as you already owed me your life stranger,but you have showed honnor today.And for that I want to hear your storry. . Modify duration: Add 20.00 seconds and Wait
Wait 18.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display At least is a start. . Modify duration: Add 1.00 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Draenei Disciple 0025 <gen> named Azzeg : Play No sound and display I am not worthy of your word's warchief. I Azzeg, I have done many thing I am not pround in order to deffend my people. We have lived in this mountain for generations. I have come here today on behalf of my people asking for a place in your future home. My people are few but our race is strong. If you are willing to accept it, without us becoming slaves, we swear we will fight and die for your.... our new home wherever that might be. . Modify duration: Add 40.00 seconds and Wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display I will consider your offer Azzeg. . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display If I may speak warchief. . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display I will not accept someone in my home I do not know or trust Gazz!, but you have earned your trust so far so continue... . Modify duration: Add 9.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display The reason I chose to build my base of operation here warchief was not because it was hidden and easy to deffend, but mainly for the mountain itself. There is a loot in this land that has been lost to time. Power and knowledge that is hidden under the cold earth. . Modify duration: Add 40.00 seconds and Wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display Your dream of building a home for your people is one that we share Margorr. Yeah... my people are everywhere... We have al and but we were never unyted, never cared for the good of each other. I want my cartel to have a future Margorr. And for that we will need them and we need you. . Modify duration: Add 40.00 seconds and Wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display The gold you gave me and most of the resources you used to pay for the trip here were used to build this base so your people and mine can have a place to start our quest. Most of the resources you gathered are here to, we will use those to fund our campaign.Azzeg to have far more to offer than mere medicine. . Modify duration: Add 20.00 seconds and Wait
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display He is a man of trade, he knows those lands and the ones bellow, not to mention the resources inside the mountain itself. I can use those to make better weapons armours and much more for our people. To build and defend a home will not be easy so this is why I think we should do this toghether. But the decision is yours Warchief... . Modify duration: Add 30.00 seconds and Wait
Wait 20.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display I..... . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dranosh named Dranosh : Play No sound and display BROTHER! Listen to me, what Gazz is saying is true. We need to get stronger if we want to turn those desolate lands into a suitable home for our people. . Modify duration: Add 15.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display ....... . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display I understand. I missunderstand you Gazz... I think there are things I must still learn. Like trust and allies... . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dranosh named Dranosh : Play No sound and display We can give Azzeg a chance to prove their combat skills by aiding us to clear this area of any danger. . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display Agreed . Modify duration: Add 10.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Starting_Camera_3 for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display Now that we are settled what are your plans Margorr, you never mentioned where you wanted to make a home for your people. . Modify duration: Add 15.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display Ashen Hills.... . Modify duration: Add 10.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display What! . Modify duration: Add 1.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display That places is cursed death trap. There is noone that ever returned from that place and you want to turnit into our home?! . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Draenei Disciple 0025 <gen> named Azzeg : Play No sound and display I have been into those lands Gazz.. and I can asure you everything you seem to know is true... but.. . Modify duration: Add 20.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display But what? . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display And that's why we need to conquer those lands. The world around us is dominated by those pink skins, elfs and much more. To ever get a chance to build a home we do not need to much attention. If we claim those lands for ourselves we can build a home we can defend. We can use this very mountain as afirst line of defense. Also we need food for our people Gazz. The lands there are rich for crops to grow. . Modify duration: Add 30.00 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display Now let's go! I want this area clear before we can start our plans. Gazz wil remain here to organise our people, while we take arms and clear the jungle of any unwanted pests. . Modify duration: Add 30.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Ending Cinematic
Events
Unit - Centaur Sorcerer 0026 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Cinematic - Turn cinematic mode On for (All players) over 0.2 seconds
Cinematic - Fade out over 10.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Hero - Instantly revive Dranosh at (Center of Region_005 <gen>) , Hide revival graphics
Hero - Instantly revive Hero_Margorr at (Center of Region_005 <gen>) , Hide revival graphics
Unit - Move Dranosh instantly to (Center of Region_005 <gen>)
Unit - Move Hero_Margorr instantly to (Center of Region_005 <gen>)
Unit - Order Dranosh to Follow . Tinker 0008 <gen>
Unit - Order Hero_Margorr to Follow . Tinker 0008 <gen>
Unit - Remove Draenei Disciple 0025 <gen> from the game
Camera - . Apply . gg_cam_Starting_Camera_2 for Player 1 (Red) over 0.20 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display Nice job out there boys! . Modify duration: Add 8.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display How is the base Gazz? Everything ready for us to head into the mountain? . Modify duration: Add 8.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display Almost. But with the area now clear I can focus on building up some defences. Azzeg has left to ready his people for your arrival. . Modify duration: Add 12.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display Then we leave at sunrise. I can use some rest. . Modify duration: Add 8.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0500 <gen> named Astrion : Play No sound and display So they where resposible for the raids over my land. . Modify duration: Add 8.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0500 <gen> named Astrion : Play No sound and display But even those brutes understand certain things.... Unlike my people who seems to have forgoten....I must keep on eye on their progres. . Modify duration: Add 8.00 seconds and Wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Turtle wounded
Events
Unit - Dragon Turtle 0120 <gen> Is selected
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Draenei Disciple 0025 <gen> named Azzeg : Play No sound and display The creature is hurt. Maybe we can heal it. . Modify duration: Add 5.00 seconds and Wait
Turtle healed
Events
Unit - Dragon Turtle 0120 <gen> 's life becomes Greater than or equal to 1900.00
Conditions
Actions
Unit - Change ownership of Dragon Turtle 0120 <gen> to Player 1 (Red) and Change color
Tides ring
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Hero manipulating item) has an item of type Gem Fragment) Equal to True
((Hero manipulating item) has an item of type Ring of Superiority) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Superiority)
Item - Remove (Item carried by (Hero manipulating item) of type Gem Fragment)
Hero - Create Gloves of Spell Mastery and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Destroy (Last created special effect)
Hero exp handicap
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 20.00 % experience from future kills
Lose condition
Events
Unit - Tinker 0008 <gen> Dies
Conditions
Actions
Wait 2 seconds
Cinematic - Send transmission to (All players) from Tinker 0008 <gen> named Gazz : Play No sound and display Nooo..Not lik.... . Modify duration: Add 1.00 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Defeat!
Main Quest update
Events
Unit - Centaur Sorcerer 0026 <gen> Dies
Conditions
Actions
Quest - Mark Quest_req_1 as Completed
Trigger - Turn off Centaur_assaults <gen>
Wait 2 seconds
Quest - Mark Quest_1 as Completed
Feast quest
Events
Unit - A unit enters Feast <gen>
Conditions
(Triggering unit) Equal to Hero_Margorr
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Sapper 0014 <gen> named Alex : Play No sound and display Hey boss-man can I ask for some help? . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display I listen litle goblin... . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sapper 0014 <gen> named Alex : Play No sound and display There is a big boar living on the mountain side boss. I was thinking to turn that beast into a feast for our people to cheer them up a bit. If you can slay the beast I can use the meat for a huge feast in your honor. So what do you say? Are you in for some good meat? . Modify duration: Add 15.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display I will consider it. . Modify duration: Add 4.00 seconds and Wait
Quest - Create a Optional quest titled |cff800080Meaty Meat|r with the description Meat for the feast! I don't know about you but some fried meat would sure cheer me up! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set Optional_Quest = (Last created quest)
Quest - Create a quest requirement for (Last created quest) with the description Find and kill the wild boar
Set Variable Set OPQ_REQ_1 = (Last created quest requirement)
Feast update
Events
Unit - Spirit Pig 0051 <gen> Dies
Conditions
Actions
Wait 2 seconds
Quest - Mark OPQ_REQ_1 as Completed
Quest - Mark Optional_Quest as Completed
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display This was a worthy foe! Today we fight , tonight we celebrate! . Modify duration: Add 10.00 seconds and Wait
Meteor hint
Events
Destructible - Rolling Stone Door 0171 <gen> dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Centaur Impaler 0083 <gen> named Centaur : Play No sound and display Turn back red skins! This is our gift from the gods!. You have no right to touch it! . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Draenei Disciple 0025 <gen> named Azzeg : Play No sound and display I think we need to check this. Whatever they found it might be usefull to us. . Modify duration: Add 10.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display We have to clear the area anyways so we might check that to. . Modify duration: Add 10.00 seconds and Wait
Meteor pick
Events
Unit - A unit enters Red_Fog <gen>
Conditions
(Triggering unit) Equal to Hero_Margorr
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display So this is their gift... A big red rock?... Let's pick it up and let's leave. . Modify duration: Add 8.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Draenei Disciple 0025 <gen> named Azzeg : Play No sound and display Pardon me warchief, but this is much more than a mere rock. They call them a gift from goods because it is not from our world. It might hold great power if used the right way. My people are great craftsmen, maybe we can use the minerals inside to create a weapon like no other. . Modify duration: Add 20.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display Now I am even more intrigued to see your people Azzeg. . Modify duration: Add 8.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Draenei Disciple 0025 <gen> named Azzeg : Play No sound and display After this is over I need to rally my people. After that we will return to the fold. . Modify duration: Add 20.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Hero_Margorr named Margorr : Play No sound and display Now I am even more intrigued to see your people Azzeg. . Modify duration: Add 8.00 seconds and Wait
Wait 2 seconds
Quest - Display to (All players) the Hint message: |cff0000ffSome items can be fused together into more powerful items by just having the right combination. Recipe items do not cost gold and can't be destroyed only left unpicked.|r
Set next level
Events
Unit - Centaur Sorcerer 0026 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn off (This trigger)
Game Cache - Create a game cache from CR_Campaign.w3v (Unexpected type: 'stringnoformat')
Game Cache - Store Hero_Margorr as Margorr (Unexpected type: 'stringnoformat') of CR03 (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Game Cache - Store Dranosh as Dranosh (Unexpected type: 'stringnoformat') of CR03 (Unexpected type: 'stringnoformat') in (Last created game cache)
Game Cache - Save (Last created game cache) .
Tinker stay base
Events
Time - Every 2 seconds of game time
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Move Tinker 0008 <gen> instantly to (Target of gg_cam_Starting_Camera_2)
Fun trig
Events
Player - Player 1 (Red) Selects a unit
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Hint message: Gain gold by exchanging lumber at the goblin market or by slaying enemy units.
Resources
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 5000 to Player 15 (Turquoise) . Current gold
Player - Add 5000 to Player 15 (Turquoise) . Current lumber
Player - Add 5000 to Player 13 (Maroon) . Current lumber
Player - Add 5000 to Player 13 (Maroon) . Current gold
Kage 1
Events
Destructible - Cage 1190 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Seer for Player 23 (Emerald) at (Position of Cage 1190 <gen>) facing Default building facing degrees
Kage 1 Copy
Events
Destructible - Cage 1189 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Darkslayer for Player 23 (Emerald) at (Position of Cage 1189 <gen>) facing Default building facing degrees
Kage 1 Copy 2
Events
Destructible - Cage 1187 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Harbinger for Player 23 (Emerald) at (Position of Cage 1187 <gen>) facing Default building facing degrees
Kage 1 Copy 3
Events
Destructible - Cage 1185 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Watcher for Player 23 (Emerald) at (Position of Cage 1185 <gen>) facing Default building facing degrees
Kage 1 Copy 4
Events
Destructible - Cage 1186 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Darkslayer for Player 23 (Emerald) at (Position of Cage 1186 <gen>) facing Default building facing degrees
Kage 1 Copy 5
Events
Destructible - Cage 1175 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Harbinger for Player 23 (Emerald) at (Position of Cage 1175 <gen>) facing Default building facing degrees
Kage 1 Copy 6
Events
Destructible - Cage 1174 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Watcher for Player 23 (Emerald) at (Position of Cage 1174 <gen>) facing Default building facing degrees
Kage 1 Copy 7
Events
Destructible - Cage 1138 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Seer for Player 23 (Emerald) at (Position of Cage 1138 <gen>) facing Default building facing degrees
Kage 1 Copy 8
Events
Destructible - Cage 1178 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Harbinger for Player 23 (Emerald) at (Position of Cage 1178 <gen>) facing Default building facing degrees
Kage 1 Copy 9
Events
Destructible - Cage 1177 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Seer for Player 23 (Emerald) at (Position of Cage 1177 <gen>) facing Default building facing degrees
Kage 1 Copy 10
Events
Destructible - Cage 1176 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Watcher for Player 23 (Emerald) at (Position of Cage 1176 <gen>) facing Default building facing degrees
Kage 1 Copy 11
Events
Destructible - Cage 1181 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Player 15 (Turquoise) at (Position of Cage 1181 <gen>) facing Default building facing degrees
Kage 1 Copy 12
Events
Destructible - Cage 1179 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Stalker for Player 23 (Emerald) at (Position of Cage 1179 <gen>) facing Default building facing degrees
Kage 1 Copy 13
Events
Destructible - Cage 1182 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Vindicator for Player 23 (Emerald) at (Position of Cage 1182 <gen>) facing Default building facing degrees
Kage 1 Copy 14
Events
Destructible - Cage 1183 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Stalker for Player 23 (Emerald) at (Position of Cage 1183 <gen>) facing Default building facing degrees
Kage 1 Copy 15
Events
Destructible - Cage 1184 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Protector for Player 23 (Emerald) at (Position of Cage 1184 <gen>) facing Default building facing degrees
Kage 1 Copy 15 Copy
Events
Destructible - Cage 0951 <gen> dies
Conditions
Actions
Unit - Create 1 . Sapper for Player 23 (Emerald) at (Position of Cage 0951 <gen>) facing Default building facing degrees
Kage 1 Copy 15 Copy 2
Events
Destructible - Cage 0950 <gen> dies
Conditions
Actions
Unit - Create 1 . Draenei Seer for Player 23 (Emerald) at (Position of Cage 0950 <gen>) facing Default building facing degrees
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