private function Init takes nothing returns nothing
// Human
call AddTech('Rhme', "Steel Forged Swords", "ReplaceableTextures\\CommandButtons\\BTNThoriumMelee.blp")
call AddTech('Rhme', "Mithril Forged Swords", "ReplaceableTextures\\CommandButtons\\BTNArcaniteMelee.blp")
call AddTech('Rhra', "Refined Gunpowder", "ReplaceableTextures\\CommandButtons\\BTNHumanMissileUpTwo.blp")
call AddTech('Rhra', "Imbued Gunpowder", "ReplaceableTextures\\CommandButtons\\BTNHumanMissileUpThree.blp")
call AddTech('Rhla', "Reinforced Leather Armor", "ReplaceableTextures\\CommandButtons\\BTNLeatherUpgradeTwo.blp")
call AddTech('Rhla', "Dragonhide Armor", "ReplaceableTextures\\CommandButtons\\BTNLeatherUpgradeThree.blp")
call AddTech('Rhar', "Steel Plating", "ReplaceableTextures\\CommandButtons\\BTNHumanArmorUpTwo.blp")
call AddTech('Rhar', "Mithril Plating", "ReplaceableTextures\\CommandButtons\\BTNHumanArmorUpThree.blp")
call AddTech('Rhlh', "Advanced Lumber Harvesting", "ReplaceableTextures\\CommandButtons\\BTNHumanLumberUpgrade2.blp")
call AddTech('Rhac', "Advanced Masonry", "ReplaceableTextures\\CommandButtons\\BTNArcaniteArchitecture.blp")
call AddTech('Rhac', "Imbued Masonry", "ReplaceableTextures\\CommandButtons\\BTNImbuedMasonry.blp")
call AddTech('Rhpt', "Priest Master Training", "ReplaceableTextures\\CommandButtons\\BTNPriestMaster.blp")
call AddTech('Rhst', "Sorceress Master Training", "ReplaceableTextures\\CommandButtons\\BTNSorceressMaster.blp")
endfunction