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LordPerenolde II
LordPerenolde II
Hi. As stated multiple times by myself and other players, you need to play the game on the suggested version, and that would be any BELOW 1.29, preferably any within the 1.28, or even 1.27; which also means no Reforged. Unfortunately I never moved the project onto latter versions nor (let alone)Reforged because of bugs and troubles with importing resources.
You can access to the archive here: WC3 Download Archive (1.00 - 1.31.1 + BETA & DEMO) and be able to run any version you like, as long as you own the original, of course.
LordPerenolde II
LordPerenolde II
As for the classic sounds, one thing is the sfx sounds of the building construction, placement, combat and spells, another one is the units' voicesets. Warcraft 1 had simple graphic and assets, so a single voiceset was understandable and bearable for a game of that time(yet the overall quality of the game itself compared to other titles of that age was oustanding), but frankly, considering that Warcraft 3 came in a more modern age that Warcraft 1, it would just be just a tedious feature in the long run, despite an utter callback touch. You may have your own opinions, tastes and preferences, and I respect that, but I also need to be aware about what other players might feel about it(including myself). Anyway, thank you for playing my projects. 🙂 Stay tuned for the next ones regarding the Warcraft 2 Remake, although it will still take a while.
Xetanth87
Xetanth87
My suggestion wasn't to move your campaigns to Reforged, just to make slight changes to allow players in Reforged to play them. My main reasoning is that I want to play your campaigns in COOP using my Archon Mode tool that only works on Reforged patches.

For problem 1, you only need to turn the mp3 voices to wav and replace play music with play sound.

Now for problem 2. The reason the build/advanced build break is because of custom hotkeys changing the build hotkey. You've made the real build ability have Z as its hotkey
Reforged Grid gives it the D hotkey and casting any of the build commands forces a Z input which casts your Dummy Normal Build ability, which Grid assigns to Z, resulting in a loop. This is a problem in both Wc1 and Wc2 remakes.

This problem has an easy fix:
Simply replace this action:
TypeScript:
Game - Force (Owner of (Ordered unit)) to press the key Z
With this:
Code:
Unit - Order (Ordered unit) to Orc - Build
What's great about this is that all build menus share the same build order id, so you don't need to specify Undead - Build for Dalaran. Any order can be used for any race of worker, and they will all open the build menu.
Xetanth87
Xetanth87
No, you don't understand what I'm saying. I am saying to replace the "Force user to press Z" with "Order Peasant to do Build". This is a simple fix that works even if the user is using custom hotkeys. You just need to change the action to that. It's a very simple fix. The only problem is it needs to be done to each map
LordPerenolde II
LordPerenolde II
You mean that hotkey Z in Reforged is already used for another command in the Peasant/Peon grid?
Xetanth87
Xetanth87
When using the Grid option, the game automatically maps abilities to their position on the grid.
This makes your Simple Build and Advanced Build be on Z and X
And the Real Build which you moved to the middle row, 3rd column, on D
If I press any of your buttons, it will issue a Z press which triggers the Simple Build ability which activates the trigger, issuing another Z press and looping
If you replace the Z press with the "Order (Ordered unit) to Orc - Build", the map still works the same way, but will fix this issue
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