• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HIVE

Cherrymage
Cherrymage
Vision modifiers being like "You must bring back fog of war if you want to apply black mask?"

Though I did somewhat make it black mask only. Others also did something similar in their WC1 remakes
Cherrymage
Cherrymage
Then again, Gap Generators need continual vision modifiers every x seconds
Daffa
Daffa
In my test, if the structure is static, there is no need for continual generation since apparently the modifier stuck there until otherwise erased. The problem is that mobile gap is a pickle.

Another thing is to ensure the registration of all generators. Good gracious, I had a terrible headache handling the dynamic variant.
Cherrymage
Cherrymage
Wait, the modifier stays even after using abilities like Reveal?

When I tried to recreate Mental Omega/Warcraft I shroud in Warcraft III, the shroud does not regenerate after I moved units away. (Then again it was on 1.26 back then)

Speaking of registration, oh boy, I have a feeling DreadCraft will suffer a lot here since I'm finna incorporate many Mental Omega-esque gimmicks there. Invisibility fields, mind control, empty vehicles, chronowalk, veterancy, etc. for instance. I'm also gonna make triggered damage modifiers like how they do it in Mental Omega too. Ripperoni
Daffa
Daffa
If you untick the partial visibility, everything work exactly how a gap should, at least what my test indicate to me.

If it is ticked, no matter how many gap in the work, it seems to break.
Daffa
Daffa
Maybe try to scale the project to a more manageable levels so at least a WIP can be done and properly presented?

By the way, I am curious, how's the Chronowalk going? Any major obstacles?

I have most of the Gap Generator ready, just need to finish some pickle with Unit Indexer, though I think I got an idea bypassing this mess.
Cherrymage
Cherrymage
I have thought of scaling it down somewhat, hence I mostly focus on lore and design at first before really delving deep into implementing all those fancy stuffs. Gonna get the ideas jotted down before they flash away from my head

As for Chronowalk, I have yet to implement the after-teleport stun effect yet sadly. Apparently I could not get the game to actually stun the Chronowalker after teleport. And if I recall, I also have concerns over whether it's MUI or not.
  • Like
Reactions: Daffa
Top