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Iirc, I've already been using wurst a little bit before that and thought the language was, just, leagues ahead of vJASS. What takes multiple functions and many, many lines can be expressed in a lot fewer with wurst. I figured I'd try making a faction out of it to see how well I could master it. There are a few things that are more time consuming (like Object Generation, which you don't have to do, you can still use the editor for that) but it allows you to keep pretty much everything in code. Organisation-wise, it's really good. It also makes importing assets painless because it uses a folder structure (that was before save-as-folder feature was added to the editor).
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Techtree Contest #13 - Coloured Mana [Optionally Paired]