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Spellbound
Spellbound
Ah, yes, it's in the contest thread. I really ought to have a central place to host all my custom factions.
Devalut
Devalut
Ah, there it was, thanks!
The main link in the results and poll thread lead me on a wild goose chase.
Devalut
Devalut
Lol new question, how do you start as the race? I've tried every race and no luck.
Haven't saved in editor
Spellbound
Spellbound
Oh. iirc play as human on 90% handicap.
I also just remembered this version is kinda buggy. Let me upload a less buggy version and I'll link it here.

EDIT: Here's a better version
Devalut
Devalut
Thank you for humoring this necromancer to haunt your old maps.
Spellbound
Spellbound
I really ought to upload them properlly. Starfall Empire happens to need quite a bit of work, though, so it might take a while.
Devalut
Devalut
Also if you don't mind me poking your brain a bit further, what made you decide to do it in wurst?
Spellbound
Spellbound
Iirc, I've already been using wurst a little bit before that and thought the language was, just, leagues ahead of vJASS. What takes multiple functions and many, many lines can be expressed in a lot fewer with wurst. I figured I'd try making a faction out of it to see how well I could master it. There are a few things that are more time consuming (like Object Generation, which you don't have to do, you can still use the editor for that) but it allows you to keep pretty much everything in code. Organisation-wise, it's really good. It also makes importing assets painless because it uses a folder structure (that was before save-as-folder feature was added to the editor).

Essentially, I wanted to learn a new language.
Devalut
Devalut
Learning a new language is always a noble pursuit!
From what I saw the race is very interesting, especially that warp in feature!
Spellbound
Spellbound
When in doubt, rip off the Protoss look for inspiration from other RTS factions.
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