🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Iirc, I've already been using wurst a little bit before that and thought the language was, just, leagues ahead of vJASS. What takes multiple functions and many, many lines can be expressed in a lot fewer with wurst. I figured I'd try making a faction out of it to see how well I could master it. There are a few things that are more time consuming (like Object Generation, which you don't have to do, you can still use the editor for that) but it allows you to keep pretty much everything in code. Organisation-wise, it's really good. It also makes importing assets painless because it uses a folder structure (that was before save-as-folder feature was added to the editor).
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Techtree Contest #13 - Coloured Mana [Optionally Paired]