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Strydhaizer
Strydhaizer
The lights I used in my project are customized by me based on this model https://www.hiveworkshop.com/resources/glowing-light.24750/.

You can edit it with Magos Model Editor, change the omnilight color save it and name it based on the color of the omnilight, and then make a lot of copy of it. (So let's say you made it red, name it OmniRed or something, then make a copy and make more colors).

There are rules when using lights though, the hard part is that the current engine doesn't really allow you to put too much lights in the terrain, it will cause light glitches when you put too much lights on the terrain. Also you need to have a dark environment to make glows look like glows. Another trick is that you have to use the glow models from UTM (I actually use a customized glow model from the UTM because the material of the one in the UTM has no 'Unshaded' flag, it makes the omnilights affect the color of the glow - it's a minor problem and can be ignored).
Strydhaizer
Strydhaizer
When you import and use it to your map make sure you tick "Use Object Helper" (set it to True) in the Object Editor so you can move the lights.
FeelsGoodMan
FeelsGoodMan
I'm not gonna have too many lights so I hope I will be fine. Thanks for the info :)
FeelsGoodMan
FeelsGoodMan
One thing I have noticed though is that these lights seems somewhat... directional and not illuminating in a circle? I guess that's based on the actual omnilight model?
Strydhaizer
Strydhaizer
Well you have to learn editing it atleast, the one you linked to me still requires some editing before you can use it (it's all set to black right now and black is invisible ingame), also those lights are more intense omnilights than the one I sent you.

It is a circle it's just not obvious. I have a custom DNC used too, that makes it looks like that. My DNC's intensity is at 200 and set to Ambient instead of Directional making shadows appear 80% invisible which also affects the way omnilights work which make it fade smoother. You probably don't understand what I am saying right now until you actually open the light models in the Model Editor.
Strydhaizer
Strydhaizer
FeelsGoodMan
FeelsGoodMan
Thanks a lot, I will take a look! Just have to delete the ones I already placed first :p

I will also check them in Magos and see how steep the learning curve is.
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