🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
You can edit it with Magos Model Editor, change the omnilight color save it and name it based on the color of the omnilight, and then make a lot of copy of it. (So let's say you made it red, name it OmniRed or something, then make a copy and make more colors).
There are rules when using lights though, the hard part is that the current engine doesn't really allow you to put too much lights in the terrain, it will cause light glitches when you put too much lights on the terrain. Also you need to have a dark environment to make glows look like glows. Another trick is that you have to use the glow models from UTM (I actually use a customized glow model from the UTM because the material of the one in the UTM has no 'Unshaded' flag, it makes the omnilights affect the color of the glow - it's a minor problem and can be ignored).
One thing I have noticed though is that these lights seems somewhat... directional and not illuminating in a circle? I guess that's based on the actual omnilight model?
Well you have to learn editing it atleast, the one you linked to me still requires some editing before you can use it (it's all set to black right now and black is invisible ingame), also those lights are more intense omnilights than the one I sent you.
It is a circle it's just not obvious. I have a custom DNC used too, that makes it looks like that. My DNC's intensity is at 200 and set to Ambient instead of Directional making shadows appear 80% invisible which also affects the way omnilights work which make it fade smoother. You probably don't understand what I am saying right now until you actually open the light models in the Model Editor.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
You can edit it with Magos Model Editor, change the omnilight color save it and name it based on the color of the omnilight, and then make a lot of copy of it. (So let's say you made it red, name it OmniRed or something, then make a copy and make more colors).
There are rules when using lights though, the hard part is that the current engine doesn't really allow you to put too much lights in the terrain, it will cause light glitches when you put too much lights on the terrain. Also you need to have a dark environment to make glows look like glows. Another trick is that you have to use the glow models from UTM (I actually use a customized glow model from the UTM because the material of the one in the UTM has no 'Unshaded' flag, it makes the omnilights affect the color of the glow - it's a minor problem and can be ignored).