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Well, I want the dragons to move like the interceptors in the video/gif. Currently they are haphazardly following 500 offset of the target towards their own facing angles.
Also, because I use periodic events their movement is staggering.
Isn't the interceptor in the gif also moving haphazardly? Or what logic does it follow when moving? I just see it attacking, moving away a little then attacking again?
Ok so I think I know what you want. Let me eat lunch at work and then get back to you.
Also just for information, you don't need to add an additional "and" block to your if/then/else blocks. It will automatically check if all conditions under "if" is true before performing actions.
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