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@deepstrasz Then they won't be visible in fog, and it will be 5-10k locust units which affects performance :( I managed to limit my doodads and deleting some unnecessary ones so I think I will be fine. Thanks for the suggestion though :p
@deepstrasz They don't but the Trees/Destructables limit is almost reached as well ¯\_㋡_/¯
And with destructables the pathing is acting different. I can't place a destructable with the same precision as a doodad even when I remove the pathing.
Hmm. There's no field in the unit editor to make them be shown through fog from what I remember. Well, sucks. Try editing afterwards with another editor or something?
@deepstrasz Nah It's fine for now, I will manage. The terrain looks great as it is, so I would really prefer focusing on making the remaining quests etc.
Maybe when WEX or JNGP supports 1.31.1 I will look more into it but until then I am content with the current state of the terrain.
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