• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HIVE

deepstrasz
deepstrasz
Make them units with Locust ability :D?
FeelsGoodMan
FeelsGoodMan
@deepstrasz Then they won't be visible in fog, and it will be 5-10k locust units which affects performance :( I managed to limit my doodads and deleting some unnecessary ones so I think I will be fine. Thanks for the suggestion though :p
deepstrasz
deepstrasz
Hmm, do destructibles fit the doodad category when it comes to this calculation/limit?
FeelsGoodMan
FeelsGoodMan
@deepstrasz They don't but the Trees/Destructables limit is almost reached as well ¯\_㋡_/¯

And with destructables the pathing is acting different. I can't place a destructable with the same precision as a doodad even when I remove the pathing.
deepstrasz
deepstrasz
Hmm. There's no field in the unit editor to make them be shown through fog from what I remember. Well, sucks. Try editing afterwards with another editor or something?
FeelsGoodMan
FeelsGoodMan
@deepstrasz Nah It's fine for now, I will manage. The terrain looks great as it is, so I would really prefer focusing on making the remaining quests etc.

Maybe when WEX or JNGP supports 1.31.1 I will look more into it but until then I am content with the current state of the terrain.
Top