Thanks for your review, mate ^^
-- wait what? hmmmm you mean Berthold? even if you moved that guy into the portal site, it still does nothing? (this is fixed in later versions tho)
-- might consider it although I think simple tents (encampments) exploding is kinda over the top, and considering most of the models already have explosions on death
-- ohh, I might have messed up the scaling value. But then I need him to be clearly visible from a very high camera view
-- at first i meant it to be a destructible, but then after adding concrete walls as buildings (units), i might consider that
-- good idea
-- I also have plans to add additional chapters before the current chapter 2
-- also would you like to join my discord about the project
-- wait what? hmmmm you mean Berthold? even if you moved that guy into the portal site, it still does nothing? (this is fixed in later versions tho)
-- might consider it although I think simple tents (encampments) exploding is kinda over the top, and considering most of the models already have explosions on death
-- ohh, I might have messed up the scaling value. But then I need him to be clearly visible from a very high camera view
-- at first i meant it to be a destructible, but then after adding concrete walls as buildings (units), i might consider that
-- good idea
-- I also have plans to add additional chapters before the current chapter 2
-- also would you like to join my discord about the project
* I brought Helmina and two packed depots to the portal already, and I still cannot find the last one guy to complete the quest. Is this a bug or something?
* You could also make a trigger that spawns a special effect of explosion when a certain structure dies, like the tents and etc, they look like sinking down to nothing.
* Jager is kinda large human. Is he supposed to be that large or a 7 ft tall guy?
* Sandbags have very low hitpoints and is it really supposed to be a destructible?
* You could add some additional aesthetic and doodads there like ammo crates, crates, wood planks, villagers, ruined structures, debris and rocks, and etc...