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Problem is that it locks you in a specific difficulty. You cannot set it to zero as the player if you want to lower difficulty without actually "dying".
It requires a system like the one used by Turnro - which in return requires me to rework the AI. Might do that at some point, but it doesn't really have a high spot on my way-too-long to-do-list.
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It requires a system like the one used by Turnro - which in return requires me to rework the AI. Might do that at some point, but it doesn't really have a high spot on my way-too-long to-do-list.