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We still need an indicator on how many % damage is being reduced. 0.05% needs like 6 buffs to reach 0.30. I'm using buffs to make the indicator, unless you have better ideas.
Oh wow you're right, but it would be more than 6 buffs...
14 actually xD, since it would slowly decrease from 100 to 30.
I got an idea, since you're using an item ability, you could set up ability levels for it. Lv1 = 0% debuff, Lv15 = 70% debuff. Since the basic attack hit counter is an integer, that can also be used along the trigger to set up the buff level, what do you think?
Ohh but Buffs do get a level based on the level the Unit/Item ability is currently set (an integer shows up). I suppose a 'basic attack counter' integer could be set as variable and applied to the ability itself, affecting the Buff's level.... might work xD
I thought something like
1st hit : 100% Dmg (Lv1 = Dmg*1.00 = 0% debuff)
2nd hit : 95% Dmg (Lv2 = Dmg*0.95 = -5% debuff)
3rd hit : 90% Dmg (Lv3 = Dmg*0.90 = -10% debuff)
4th hit : 85% Dmg (Lv4 = Dmg*0.85 = -15% debuff)
(...)
15th+ hit : 30% Dmg (Lv15 = Dmg*0.30 = -70% debuff)
Make it last 5.00 seconds since the last registered hit, reset comes afterward. I'll later add a Tech that decreases said time by 0.75 seconds until 2.00
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