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ZethHolyblade
ZethHolyblade
Yeah, per each hit gets damage reduced by *0.05 until reaching a *0.30 cap :D
Yours Truly
Yours Truly
We still need an indicator on how many % damage is being reduced. 0.05% needs like 6 buffs to reach 0.30. I'm using buffs to make the indicator, unless you have better ideas.
ZethHolyblade
ZethHolyblade
Oh wow you're right, but it would be more than 6 buffs...
14 actually xD, since it would slowly decrease from 100 to 30.

I got an idea, since you're using an item ability, you could set up ability levels for it. Lv1 = 0% debuff, Lv15 = 70% debuff. Since the basic attack hit counter is an integer, that can also be used along the trigger to set up the buff level, what do you think?
Yours Truly
Yours Truly
That'll work, but we still need multiple buffs no matter how we do it. Buffs don't have levels, you see.

Just to clear things up,what number do you want actually? 0.05 to 0.30? 100 to 30? 0 to 70? I'm so confused O-O
ZethHolyblade
ZethHolyblade
Ohh but Buffs do get a level based on the level the Unit/Item ability is currently set (an integer shows up). I suppose a 'basic attack counter' integer could be set as variable and applied to the ability itself, affecting the Buff's level.... might work xD

I thought something like
1st hit : 100% Dmg (Lv1 = Dmg*1.00 = 0% debuff)
2nd hit : 95% Dmg (Lv2 = Dmg*0.95 = -5% debuff)
3rd hit : 90% Dmg (Lv3 = Dmg*0.90 = -10% debuff)
4th hit : 85% Dmg (Lv4 = Dmg*0.85 = -15% debuff)
(...)
15th+ hit : 30% Dmg (Lv15 = Dmg*0.30 = -70% debuff)
Yours Truly
Yours Truly
Last thing, what's the duration of the buff and name.
ZethHolyblade
ZethHolyblade
Make it last 5.00 seconds since the last registered hit, reset comes afterward. I'll later add a Tech that decreases said time by 0.75 seconds until 2.00 :D
Yours Truly
Yours Truly
Was asking name too, but I'll just name it Frenzy for now. I'll have the spell ready by tomorrow, maybe before dusk.
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