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Try playing his map. The workers don't return the stones to the building. They go there but the resources are not given and the units remain near the building.
Wait deepstrasz, which building are you referring to?
Are you building a stonemill?
Oh snap I have leaks?
I like your system however idk why you can't just update mine?
Also your system doesn't have an upgradable amount along with some other stuff that needs modifying to match the variables of my trigger.
I told you I can upgrade if you want. I just show ed you a template (which can be easily imported sisnce i didn't bond triggers to unit types variables. I bond it to names of units.
You said replace. I would very much appreciate an upgrade, especially to fix those leaks. Well, whatever is easier for you in the end... as long as it works according to the variables of the current stone gathering system.
Let me finish it (i'm trying to automatically order workers to start gathering new rocks nearby if the current rock vein is exhausted) If i succeed I'll send you your map with that system.
They should grab stone (10points without an upgrade) return back to close Stone mill or Long hall and go harvest again until all nearby veins are exhausted.
They harvest but they don't care about the nearest building. If I build another Stone Mill somewhere far, they go to it instead of the one next to the stone pile.
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