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HIVE

Mote -E
Mote -E
Well, as I said its an altered melee map, in my settings I was forced to disabled the win/lose trigger to put in the game the custom races.
BloodSoul
BloodSoul
All right. I'll come with a simpler and better script in order to help you. So, if the player doesn't have any building (includes incomplete ones?), and the same applies for his entire team, they all lose. Right?
BloodSoul
BloodSoul
Also, would you prefer it in GUI or written Jass?
Mote -E
Mote -E
Yes, the same applies for the entire team but the player will lose if he has 0 units left, incluiding any workers, buildings, heroes (units overall), cuz you can start a new base with any worker, idk what do you think?
Mote -E
Mote -E
I meant, The player will lose if he has 0 units left and he will be kicked from the game and make the other team winner if the last enemy has 0 units left.
Mote -E
Mote -E
Like a normal melee game.
BloodSoul
BloodSoul
oh! Ok, then. I thought you wanted to remove a player from the game whenever their entire team loses, but that makes no sense. All right. I'll contact you soon.
Mote -E
Mote -E
Thank you bro, i'll be here
BloodSoul
BloodSoul
All right, man. Sorry for taking a long time. I stopped once for a few moments in order to have dinner. Also, there is a bug with a function that tells me the number of existing teams - it tells me the number of players instead. It took me a while to find the problem, and fix it.
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