• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HIVE

deepstrasz
deepstrasz
Weird stuff now. There's a yellow box that's different than the usual yellow box and the purple box isn't there anymore as it was when I played. Anyways, I guess combining the colours somehow would be the puzzle.
deepstrasz
deepstrasz
There's no portal anymore behind the catapult but the warden is still teleported. The exit has the Mass Teleport effect on the region though.
The mana ball of the Rewind spell is also taken adrift by the maelstrom :D
deepstrasz
deepstrasz
The crab can be hit with the southern catapult without it doing anything unless the warden gets a bit more closer to it. Invulnerable until then it should be, I guess.
deepstrasz
deepstrasz
Yet again, the rooms after the crab can be accessed without it being killed.
Rufus
Rufus
Oh, thanks! :D

YEah, she is not supposed to start in the library... I was too absentminded when I wrapped up the latests bugfixes. :D

I'll check the other things you mentioned, but they may be there just because Shalis started at a strange location.
deepstrasz
deepstrasz
And of course IDCLIP is on again; the spikes that before were rocks (and looked more logical) in the water stream do not deal any damage; reaching the room with water and a catapult after the room with two switches and two gates that can be escaped using the rewind ability.
deepstrasz
deepstrasz
Maybe it's because of the library, maybe not. For instance the room with the maelstrom had the door closed and I actually had to solve that puzzle to get further.
Rufus
Rufus
Good. You are supposed to solve taht puzzle to get through thegate to the crab.

The spikes doesn't deal damage, huh?
I have no idea how you find all those bugs... :D
deepstrasz
deepstrasz
Does the room of levers that has a bulk of rocks blocking the way have anything to do with the levers or should I use the catapult in the previous room in the left? I can't see where exactly the catapult is shooting though :D
deepstrasz
deepstrasz
Well, one thing is for certain, I'm more astonished than you are. I am not playing tricks on you.
deepstrasz
deepstrasz
Haha. Wrote "-" in the chat and was teleported from the catapult where the narrow labyrinthic passage blocked by rocks here and there is to the catapult near the skeleton that protects a box.
deepstrasz
deepstrasz
OK, the portal appears behind the catapult after the elemental dies but the player can teleport before as a box from the crab is needed to summon the elemental.
deepstrasz
deepstrasz
I wonder if deleting my game cache would make the level work properly, especially on the lag part. "Fighting" the elemental is pure frames.
Yet again, I cannot dash after the elemental fight. The rune follows the warden again.
But all in all I think I found a hint about the second room with the levers. The secret resides in the first room with the levers, I think.
Top