🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
That's alright. I've got an AI script with the custom data loaded. It didn't work for me also when I exported the data from the map, but it did when I exported from the campaign data. Weird. Anyhow, enjoy :)
There is a lot to explain, so I won't elaborate here. Instead, I'll give you a link that will inform you of the basics of the AI Editor. Let me know if you have any further questions: http://www.hiveworkshop.com/threads/ai-editor.162687/
I know that, The thing I want to understand is what's the thing we must put in the building tab for the ai to be working? the order; what I must add after the town center and the 5 workers.
The easiest answer I can give you is tech restrictions. For example: the AI won't be able to train knights unless you have a castle and a barracks. For course, you can edit the units and buildings so that they do not have these requirements. Have you tried to make an AI and it didn't work?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.