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Edge45
Edge45
Oh I see, well goodluck :)
Windrunner29
Windrunner29
No it doesn't fail, or at last, it doesn't shows any custom units.
Turnro
Turnro
Send both files to me through pastebin and I'll see if it works for me.
Windrunner29
Windrunner29
I send you the campaign file ? I don't have any Ai script as It don't work.
Turnro
Turnro
Just the .w3o file. I'll set up a basic AI file for you using the data file you give me.
Windrunner29
Windrunner29
the pastebin "doesn't want to take" a .w3o file, "invalid extension". How can I send it ?
Windrunner29
Windrunner29
in fact, I can't add any "ai" file ...
Turnro
Turnro
Okay. See if uploading the actual .w3x file will work.
Windrunner29
Windrunner29
All the units are in the DMO file in the development threat, perhaps you can do somethign with that? I'll try to sent you th map.
Windrunner29
Windrunner29
It's still loading -.-
Turnro
Turnro
Turnro
Turnro
Did you still need me to look at the campaign file you sent me?
Windrunner29
Windrunner29
I don't know I just dowloaded the file you sent
Turnro
Turnro
The file I sent has a basic AI script with your custom units in it. Just unzip it and load in the AI Editor.
Windrunner29
Windrunner29
Can you explain me "more" about the AI?
What are the first things we must add for it to work ?
Turnro
Turnro
Windrunner29
Windrunner29
I know that, The thing I want to understand is what's the thing we must put in the building tab for the ai to be working? the order; what I must add after the town center and the 5 workers.
Turnro
Turnro
The easiest answer I can give you is tech restrictions. For example: the AI won't be able to train knights unless you have a castle and a barracks. For course, you can edit the units and buildings so that they do not have these requirements. Have you tried to make an AI and it didn't work?
Windrunner29
Windrunner29
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