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kevlamin
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  • hey dude i saw your comment on Leraux map, do you still rememeber how to get 6th tile in the rune room, where u have switch over the water... i have been stuck for weeks now... please help :(
    D
    Hello, WoS II has been highly improved. Would you like to play it again and change your low rate? :/
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

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    <span style="font-size: 12px">Here is your present.</span>

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    S
    Hey how's it going?
    Long time no see.
    Happy Birthday!



    <span style="font-size: 12px">Here is a cake.</span>

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    . . .|~~::~~~::~~| . . .
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    An actual game would be impossible in my case. I don't have a slight knowledge on coding. I don't even know how to start one. XD
    For now what I have in my mind is to do things manually and using a forum. Unless you have a suggestion that we could use?
    I'm thinking of a "Rock-Paper-Scissor" fighting game.
    But instead of R-P-S I'm gonna use something like Attack, Defend & Break
    Defend wins against Attack
    Break wins against Defend
    Attack wins against Break
    The two players fighting will have to prepare 5 list of commands.Each player will have to use a tag that only administrators can see. Then the game master will post battle result after each side posted a list of command. for example..

    Player 1:
    1. Attack
    2. Defend
    3. Defend
    4. Break
    5. Attack

    Player 2:
    1. Attack
    2. Defend
    3. Break
    4. Break
    5. Defend

    Game Master
    1. Draw
    2. Draw
    3. Player 2 broke Player 1's defense (Player 1: 98 HP left)
    4. Draw
    5. Player 2 defended against Player 1's attack and reflected the blow (Player 1: 95 HP left)

    Ofcourse, the damage of each command will depend on the player's stats and his/her equipment. I find this system really good but everything will be done manually so for the first months of the game we'll only be taking few players *but active*.
    I'm quite interested in text RPGs recently (like that duel game you suggested to me once) but I just don't know how to make things work with a forum. Without a system just pure forum everything is done manually. (post + dice etc) I do know a good system for creating an RPG.

    You can modify the items, shops, npcs, quests, mobs but you can't change classes and their abilities. Pretty much limited but should be good enough. Let me hear your opinion.
    Yes, that's why I still owe you a lot of fun. I mean you didn't really had fun with what you donated. So we'll call it my debt. So anyways I'm thinking of starting another one. But I don't think wc3 would work anymore. Do you have any other idea?
    Same. I don't really mod WarCraft 3 that much now.. I just remembered you. I created a forum (I honestly forgot the name) before and if I recall correctly I owe you a lot.
    You still alive? I got good news. Was finally able to create a text-based RPG just like what we're trying to make before. Interested to hear more?
    Hey bro, I'd like to add you on MSN if you have it!! Also happy birthday for the 9th, my birthday is on the 17th, and I'm 17 then;)
    S
    PW has an update to 1.6a. Nothing much, two new heroes but one of them is really unique. D/l try
    Sorry 'bout that one Kevlamin, I'm new here and still many things about the hive are unknown to me...
    S
    Hey. Ain't gonna be on the hive anymore. They rejected PW, so I'm making my own site, away from all the mods that suck dicks for living here.

    I'm also including a forum inside, for all the texts I've written here. If you wanna join there, once I publish it - I'll make you a mod.

    And you can spread the word around if you wish, for all the people you know that d/led the map.
    S
    Last night I was playing versus Master AI ... it happened randomly, I just wanted to play some PW...

    Dude, they kicked our behinds... while I was jerking off and farming they made 15 kills on us and we had 0... then I started going for team fights but man it was too late :)

    I saved some screenshots, just so you could see :)
    S
    Posted in the new thread. You'll find the link in the main page or the talk section page. Thanks you for spending your time writing the guide ;)
    S
    aye my friend, the more the merrier.
    keep it up!

    :thumbs_up:
    S
    The thread's text limit has been reached (80000 characters or so)

    Guess I'll make ANOTHER thread for the guides :D
    But anyway, great job I'll post the guide once I make the new thread.
    S
    Ok gotcha. I'll think about it, but I'll implement some of the things you said =]
    Like tokens and difficulty.
    Thanks!
    S
    Added Master AI

    I'll send you some pictures of the 20 kills score when I was testing them. The normal AI didn't had a chance. Hell... I didn't have a chance :D
    S
    I've made the boss fight. It went well - my team only got killed 7 times in a row o_O and finally we were able to kill the boss. Me as Bruiser, Villain AI and Conjurer AI ... the rest died and fed the Monster

    I've also wrote a detailed boss guide at the talk section. The fights were amazing, a true PvE test to the skill. If you like the boss fights then the Rotp map will be all that + much more :)
    S
    Aye it will :D

    I'm stuck on few things though so help me out with your opinions:

    1) Should there be no AI or AI strictly on commands?
    2) Should heroes die for good after a few lives or constantly revive?
    3) Should I make more difficulties, like I said i would "Normal" and "Epic"
    4) Should boss loot items or tokens, meaning should I make tokens for the class "Tank/Healer/Damage" or just make em drop random stuff? :D

    Im still wondering - you tell me how its better or atleast how you think its better.
    S
    Great :D

    Today I'm gonna polish up some things once I get back from college. Then I'm gonna put 4 random bots with me and give all their items... and finally engage the boss. If we can't beat it, then I'll nerf his abilities. If we do manage to beat it, it will be clear that its beatable and I won't have to nerf. Although humans and bots aren't equal, bots use all their stuff and keep their shit together.. but not as well as players do... guess we'll see

    Either way, after this version I'll start working on Raids of the Past.
    S
    As a PvE event, 5 heroes versus the boss - I guess you better take 2 healers, 1 tank and 2 dps... or maybe even 3 healers, hence he has violent aoe spells. Heretic & Doctor, Warrior, Phantom & Magician would be a good combo I'm guessing.

    You'd have to spam stun effects and keep the damage coming. While that is being done, the tank will get trampled by his "20% from total health damage" which MUST be healed. At the start of the fight an AoE stun will be fatal if all of you are near him and if you are too far, you will get infected "dealing damage over time, reducing armor"

    The bottom line is, while around the boss - your mana regeneration is -200%. You got two choices here. To get Priest, buy Wizard's cane and Refine it so the Priest's mana regen+Wizard's cane would negate the -200% reduction with +225% mana regen. Or each one of you to buy Holy Orb and get 0% mana reduction from his passive.


    Its fun and challenging. And not even close to easy.
    S
    Ya ditto xD

    But if you remember, save the replay. Put a sticky note to remind yourself

    Btw, boss event is fixed. I made a first bot command that will be great when your playin solo, and mid-late game you wanna go kill the boss and you need all the ai support.

    The boss turned out to be incredibly hard. With Warrior, Titan and Enchantress I picked all of them and went against him. I barely took 1k health of him and escaped with Sarah hence her dissipate spell... the boss really is a bad mf-ker :3
    S
    Hey, seriously - if your hosting pw soon. save the replay =]
    Not with bots but with players

    Thanks
    S
    Omg... your right.

    Me and my chaos naming.
    Will be fixed! Like I'm getting on it
    S
    You watched the replay? Its pretty fun if you got time to view it
    S
    AI tournament done.
    Check the main page =]
    S
    I made the conjurer mate. The only thing we both agreed on that he should summon things. The rest I made it like I intended. Its already written in the "new version updates" you can check it out.

    Btw, I've deleted the teams for AI. The contest will be held all over again - only waiting to finish the last 3 heroes remaining. And it will be 5 teams, as it was before :))
    S
    This way, it won't be op. And it will have a shitload of % chance to summon lot of idiots to fight for the guy. He will have aoe spell to farm, use and a direct spell that will deal massive damage if used when he controls a lot of idiots like, he summons two idiots and his passive is activated, summoning another idiot thats:

    Example with: 25 Int x 3 = 75 Damage + 75 Mana Stolen

    This is how the combos will work.
    Summon somethings > charge the enemy > Use AoE > Wait till somethings get low on health > Hit Ulti, deal damage, steal his mana > Summon somethings again

    This way you get to hit all your buttons, deal lots of combo damage, and have enough mana to hit a few more buttons after your done. That's not so bad I think
    S
    Okay so lets see:

    Necromancer

    1) Summons something
    2) Sacrifices the something to regain health/mana
    3) Passive (your passive is too complex for me to sit and code, plus its op)
    4) Summons Vengence which if gets a kill, summons another something and if the bigger something dies, all the other somethings die too?

    Oo... too many somethings.

    Heres an easier version of it, we'll combine your and my ideas:
    1) Same
    2) AoE Spell
    3) % Chance to summon an additional something
    4) Sacrifices all the somethings: deals damage to target, based on INT x Number of somethings that were sacrificed. It also will steal mana based on how much damage it dealt
    S
    I'll give you a short review on the necromancer.
    1) 3 weak skeletons is too much. Maybe 2, or one.
    2) Good spell.
    3) I'm unsure how to give skeletons Strength. It means they'd have to be heroes themselves, which is too op.
    4) The beast is ok, however I don't get its ability.
    S
    But you don't play INT heroes? :D
    I've been thinking of a necromancer hero as well. But hence originality below zero, everymap has necromancer of some sort the idea sucked.
    My summoner idea was simular, INT hero who bases on summons.
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