An endless loop is a trigger that causes another trigger to fire and that trigger in turn causes the first to fire, hence creating an endless loop and draining the memory of the game almost immediately. This will cause a map to crash, but you don't have one of these in your triggers. I know because I deleted all of your triggers and the map still crashed. You must have a bad ID. Hopefully the Doctor can help you. One way to fixe it might be to export the object info from a normal map and then import it into your map. It will overwrite everything but at least you will be able to save some of your map. In general, your map was too heavy. Too many units, too many abilities, too many triggers. Simple is better.