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Matchen
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  • I've uploaded a new version which includes a decay time for Furious Slash. I also added some effects, but since you didn't specify anything about the effects, they aren't great. Feel free to edit the configurables section of the spells to change the effects.

    Also, I used the Blademaster model for testing, because the Captain one doesn't play animations. I added the "spin" animation for Rotating Bash which looks quite cool. But you will have to change it if your model doesn't have that animation.
    It would help if you told me what model you are using for your hero, or something about the kinds of effects you want...
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    Furious Slash.. and i feel like the abilities need better EFX
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    Okay, I've added the decay time to Furious Slash.
    Please tell me what kind of effects you would like.


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    And another thing... whenever i try adding more units to the test map it all crashes...
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    Strange...
    I added more units and it works for me. You are using NewGen Pack, correct? And you save it with CTRL+S and then run it?
    Hi. Really sorry I've taken so long to get back to your request :(
    Which spell with charges do you want to add a decay time to? Defensive Formation or Furious Slash?
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    Coul you implement some other things in the test? for example that you can have all the skills... and a cmd to make more creeps... for true testing purpose...

    didnt really get to try it all out :/ not against only 1 enemy... that weak... and... there was the thing with the spell that has charges... teh charges should decay after some time :/
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    Feel free to edit the test map.
    There was 1 unit from when I was testing the last spell I did.

    You should have specified in the request that the charges have a "decay" time.
    How long should this be?
    Also, should the timer be reset when another charge is gained?
    Never mind about my last Visitor Message.
    I have uploaded the completed request at my Spell Workshop.
    Please check it out and let me know what you think.
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    - Spell Name: Holy Army
    - Coded In: vJASS
    - Levels: 3
    - Target Type: point
    - Cast Type: active
    - Detailed Description: Cast Range 700. The user releases the holy magic he has been entrusted with, summoning 2 holy knights in the target area who last for 30/45/60 seconds. The Knights have Cleaving Attack, and on death, they deal 200/300/400 damage to every surrounding enemies in a 400 range radius. Their attacks trigger the Mark of the Shield on their main target as well.
    - Cooldown: 180/135/90 seconds
    - Mana Cost: 200/250/300
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    What is meant by "trigger the Mark of the Shield"? The units gain bonus damage and the Mark is transferred? Do the summoned units gain bonus speed and armour too?
    Hi again. The beta test ist paused, so no need for a conversation right now. But thanks for your interest :)
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