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Magtheridon96

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  • I don't know, i prefer little boys.
    It's easier to cook them.

    To be honest i can't tell you, since i've not "tried" a not french girl.
    It is supposed to be yes, but before all they are just girls with all the pros and cons ^^
    Faut avouer que la grammaire française est complexe et le vocabulaire très (parfois trop) riche.
    Je trouve ma langue très jolie mais clairement pas adaptée pour tout ce qui ne concerne pas de près ou de loin la littérature, comme la programmation xD

    In case, you have not understood what i've said, there is still teh lame google traduction or whatever else :p

    If your last sentence is not a joke, i'm simply from France.
    Oh, i thought you lived in a country where english is the native language.
    But because of the Lebanon history i understand why you speak english fluently (at least from what i've read on wikipedia, i don't pretend to know your country)

    Just to know, do you speak French (it's my native language, as you probably already know), even a little ?
    I usually don't use the last thingie, I always refer them with the returned thistype :)
    Haha lol we weren't friends apparently ;)

    So one homing module and one straight go straight module?

    I'm not a fan of widgets, it will make you to have this enforced comparison to determine if it's a unit or not so you can use GetUnitX/Y. You said that it was going to be speed-freaky then you cannot have this comparison, those calls will always be there at the create method :)
    Then just units and trees? :p

    Oh I see, useless feature anyway, the gyro missile is just sucky as they ran out of ideas :) no need really to create a projectile and then leak it until you launch it but who knows might come handy
    Hit module is not enough, you'll have to enum for totally different stuff like destructable, items, units, terrain and whatsoever stuff there are (images? texttags?) which will be an independant module for each and one of them making it quite a mess. But the idea on its on is good.
    No function interfaces? I mean something that simulates the same, maybe module pack?
    Is T32 out of date? If you read the code you can actually tell there's nothing wrong with it. I modify it to use the same philosophy you use in your RegisterPlayerUnitEvent on boolexpr conditions provided by aziler and now runs even faster. Please don't advise me to use CTL, i would have to kill myself
    But that is fake :O now when I see the number I am going to know that I got it by cheating ;)
    Oh lol. Haven't realized that those theme thingy exist. I'm going to remove it anyways. Btw, have you checked my map yet? Oh and can you please update ASS?
    Yes xD it even applies on allies. If I kill my ally, it says "Playername killed himself"
    Oh I just found another issue. Your AS(System) applies on units. When my enemy kills a ward or a unit it adds on the streak system.
    I'm pretty sure it's not. I've been using variables recently and it updates very well. But I don't like that method because of the fact that I need to make a GUI trigger just to +1 the kills.

    Could you check the multiboard codes that I have messaged you from the other day? See if you can come up with a solution. I'm going to have a look to it myself.

    Edit:
    Do you want to see my map itself?
    Your lines did work. I changed all the constants to GetPlayerKillsById thingy, but everytime I get a kill, it doesn't +1 to the multiboard.
    Did what you said
    call MultiboardSetItemValueBJ(udg_Multiboard, 2, udg_Multiboard_Spots[int], "|cffff0303" + I2S(GetPlayerKills(int)) + "|r")
    call MultiboardSetItemValueBJ(udg_Multiboard, 3, udg_Multiboard_Spots[int], "|cff0042ff" + I2S(GetPlayerDeaths(int)) + "|r")

    An error occured however.
    Undeclared function GetPlayerKills
    Cannot convert null to integer
    Undeclared function GetPlayerDeaths
    Cannot convert null to integer
    I do know that you can get the number of kills from CDS unto the Multiboard but I don't know where to put that function.

    call MultiboardSetItemValueBJ(udg_Multiboard,2,udg_Multiboard_Spots[int],"|cffff0303" + I2S(udg_Score_Kills[int]) + "|r")
    call MultiboardSetItemValueBJ(udg_Multiboard,3,udg_Multiboard_Spots[int],"|cff0042ff" + I2S(udg_Score_Death[int]) + "|r")
    So I need to replace the variables Score_Kills to the one in the CDS but how? >< It's pretty basic for you but it's confusing for me. Can you check my multiboard and edit it once and for all :( Thanks.
    Awww.. :( I just don't know. I'm sorry If I annoy you for me being a noob. I already messaged you my multiboard the last time.

    The multiboard spots is using the variable Score_Kills,Deaths and Assist so that's why I'm using them instead of the jass variables. I think it's possible to get the CDS kills to the multiboard but I don't know how. :(

    I have already done the things you told me to but it doesn't add to the multiboard.
    Also, this is what I am trying to do

    Set Score_Kills[(Player number of (Owner of (Killing unit)))] = (Score_Kills[(Player number of (Owner of (Killing unit)))] + 1)

    Set Score_Death[(Player number of (Owner of (Dying unit)))] = (Score_Death[(Player number of (Owner of (Dying unit)))] + 1)

    Custom script: call ExecuteFunc("Sort_Multiboard")
    This is in GUI. I would like to have a similar code to the CDS or the ASS.
    But I don't know what to put or where.
    Hey, I have been wondering. I'm trying to add +1 kills to your AS(System)
    This is what I have been doing.
    // set udg_Score_Kills(q) = udg_Score_Kills(q) + 1
    set spree(q).multikills=spree(q).multikills+1
    set spree(r).streak=0
    call SetTimerData(t,spree(q).multikills)
    call ExecuteFunc("Sort_Multiboard")
    set cache[id] = spree(q).counter
    set cache.string[id] = w
    call TimerStart(t,INTERVAL,false,function DoMulti)
    set p=null
    set t=null
    endfunction

    The function is quite wrong and I can't seem where to put that function
    in your code, so I really need help :(
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