Orbital Movement
There is an angle phi that is defined to rotate around zaxis [local system]. When it makes 360°, it will result in one complete rotation. It should be permanently increasing/decreasing, to simulate the motion.
The motion curve is described by 3 angles:
 alpha = yaw = rotation around xaxis [global system]
 beta = pitch = rotation around yaxis [global system]
 gamma = roll = rotation around zaxis [global system]
Difference between global and local coordination systemGlobal:
Global system is the world's normal axis system. It is constant, so x,y,z directions are always the same.
Local:
In this system the local system describes a 2D simple circle on its xyplane, meaning the zcoordinate is always 0.
Final Rotation + shift:
The final rotation is obtained by rotating the circle's local coordinate system around the global coordinate system. The shift from global origin is described by defined x/y/z centercoordinates.
... in this system the actual axis rotations can be described by 2 things:
 Amplitude:
Describes the axis rotation, between 0° and 360°.
Technically, with only defining amplitudes you already can get all possible points on the sphere.
 Frequency Factor:
The frequency factor will result in pendeling the respective axis rotation between amplitude values.
Its actual value will always be somewhere from amplitude to amplitude.So the factor only describes how fast the actual angle rotation goes between the amplitudes.
 Factor = 0 → amplitude/axis rotation is constant
 Factor = 1 → amplitude/axis rotation equals phi_speed
 0 < Factor < 1 → slower curves (with coming closer to 0 it gets slower)
 1 < Factor → faster curves
Example:
We make alpha_amplitude 50° and make frequency factor 2.
Now the alpha rotation (xaxis) will go between 50° and 50°, back and forth, with factor 2, leading in 2x speed of a normal sinus curve.

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