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Archeron Remake

Chaosy

Tutorial Reviewer
Level 41
Joined
Jun 9, 2011
Messages
13,247


Introductioon/Map Info
Archeron is an remake of an old map from 2011 which I was a part of as one of my first projects.
The Archeron ORPG 1.00c
As the moderator said, the terrain is good but the gameplay ruins it. And so I wish to remake it for sentimental reasons if nothing else. Triggers will be made from scratch but terrain and units placed on the map will remain the same. Another big change is that I am am removing the O from ORPG. With other words, this remake will be for one player exclusively. The story will also be made from scratch since the old one was your average farm boy becomes soldier story and the quests didn't develop the story further which I don't think is acceptable in a single player RPG map.

Story
One seemingly normal day in the world of Archeron, mysterious so far unknown creatures was seen by humanity.
The den of those beings came to be called dungeons. The dungeons became the first ever to actually threaten to obliterate the whole Archeron.
And in times of need, people resort to the most desperate solutions. The greatest mages was gathered in order to figure out a way to deal with the dungeon monsters.
he solution they came up with, was not only difficult to perform, the method was never used before.
They created a being with beyond human traits. The plan would be perfect, if it wasn't for the limits of the human body.
They were not able to give the being every single trait as they had planned, they had to choose a few. But even when 'weakened', this being was the hope of Archeron.
So it was told.



Features

6 playable classes

Dungeons

There are currently two fully terrained dungeons on the map. A dungeons will basically be an extra zone for better drops, aka elite mobs and bosses. There is also quite a few chests in there. I am not sure about how much effort I want to put on those bosses though.
Bank system

You'll be able to turn in any item to a bank. The bank then gives you gold when they returns the item to you based on how long they've had it.
Rare Spawn System

Upon respawning, a mob has a chance to get increased stats and therefore be classified a as a rare spawn. The rare spawns got a better drop chance than normal once. This will be displayed by increase of size and maybe re-coloring the mob as well.
Class Upgrade

Each class will be able to expand itself. Basically, a hunter could turn into a marksman. Or a swordsman into a knight.
Glyph System

Buying or finding a glyph will improve your abilities or base stats in one way or another.
Story Pages [kinda-done]

All foes in Archeron got a chance to drop an Ancient Piece of Paper. If you bring this item to a Librarian he'll translate it for you, rewarding you with the ability to read the content of one of the presented story lines. This is not set in stone but there'll be 3-5 stories at release with at least 5 pages to complete each one of them.
Chest System [done]

Finding a chest will reward the player with a random amount of gold and souls. The chests almost always drop at least one item. However, you might need a certain key to unlock some of them.
Disenchant Items

Found an item that's bad for your class? Fear not, you can disenchant the item and then trade in the disenchant material in order to create a random item that suits your class.
Arena/Minigames

In the main city within the map there'll be an arena for the player to compete in. However, this is not your standard gladiator arena where you fight for gold. In fact, you will fight to gain experience and gather some easy paper. (see above features for specific info on those) The arena will contain a mix of bosses and minigames. I got some ideas in mind but I will share those at a later date once I've thought it though.
Flexible Camera [done]

The camera system used in Archeron is very flexible. There are three camera modes. The default top-view free cam. The locked-on hero cam, however if you use this mode you'll be able to fully control the camera angle/height with the arrow keys. Lastly the third person camera system used in most RPG games, like WoW among others.
'Custom' fog of war [done]

This isn't your average RPG in the sense of atmosphere, most RPGs got a green kingdom with bright looking forests. However, in Archeron there'll be a permanent night (lore reasons) and therefore your vision will be reduced to a minimum. I am not talking about simple sight reduction though, if you have played survival maps I am sure you know what kind of vision minipulation I am talking about. You'll see it in the screenshots if you don't know what I am talking about.

Mobs/Bosses

latest


Wolf

10% dodge chance, when bellow 20% their attack speed increase by 50%

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Bear

bash, cleave

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Kobold

10% increased damage for each nearby kobold

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Bandit

x

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Gnoll

x

latest


Scorpid

attacked units are slowed by 50% and deal 25% less damage.

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Turtle

regenerates 2% hp every second. Also takes 15% less damage

latest


Wildkin
10% lifesteal, increased by 1% per basic attack.

Bosses:

infernal.gif


Crystal Infernal

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Water Elemental

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Hydra

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Rock Golem

Classes

Assassin

Elementalist

Warrior

Battle Priest

Shaman

Ranger



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Assassin - Melee Damage Dealer

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Sinister Strike

Deals X damage to the target instantly, deals 50% more damage if target is bellow 50% hp.

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Reflexes

Dodge chance is increased by X% for 5 seconds. The dodge chance is increased by 5% each time you're attacked.

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Killing Instincts

Upon killing a unit all cooldowns are reset and you deal X% bonus damage for 5 seconds.

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Focused Knifes

Throws 5 knifes in rapid succession. Hit targets are slowed by 30%

Elementalist Range Damage


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Warrior - Tank/Damage

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Impale

Deals damage based on hero's max hp. Also knocks target into the air.

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Deep Wounds

Got a chance to apply the Deep Wounds debuff. Units affected take increased damage.

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Heroism

Takes x% less damage taken per attack taken. Lasts 2 seconds.

Battle Priest - Tactical/Damage

Shaman range/melee hybrid damage

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Windfury

next 3 attacks got increased attack speed and deals bonus magical damage.

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Earth Incarnate

Deals heavy aoe damage around him, deals damage based on enemies hit.

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Lightning Spree

fires 4 arcing lightnings in rapid succession.

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Storm, Earth and Fire

increased magical damage for 10 seconds. Also deals periodic damage around him.


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Ranger - Damage Dealer

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Volley

launch 5 arrows into one direction. Additionally dash backwards.

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Poisoned Arrows

every fourth attack on a target stuns it for one second.

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Loaded Shot

shots two arcing arrows towards one location. Short Range but high damage.

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Hunting Grounds

While activated movement speed increased be 200%. The next basic attack or ability deals 1.5x damage. Short cooldown.


Progress
Completed Hero Abilities - 1
Completed Quests - 3
Completed Dungeons - 0
Completed Features - check feature section

The progress sounds really unimpressive, I know. However, I spent time on making systems that don't really show in the progress. For example displaying damage, making creeps auto reg out of combat, quest system to avoid copy>paste code, items automatically stacking, creep respawn and so on.
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